Search JavaScript code of all Worlds for: ABWorld hitsObject
if ( ABWorld.hitsObject ( x, y, target )){
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
var object = (ABWorld.hitsObjectPoint(x, y, GROUND)); // returns null if no hit var object = (ABWorld.hitsObjectPoint(x, y, GROUND)); // returns null if no hit
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
var object = (ABWorld.hitsObjectPoint(event.x, event.y, GROUND)); // returns null if no hit
var object = (ABWorld.hitsObjectPoint(event.x, event.y, GROUND)); // returns null if no hit var object = (ABWorld.hitsObjectPoint(x, y, GROUND)); // returns null if no hit
var object = (ABWorld.hitsObjectPoint(event.x, event.y, GROUND)); // returns null if no hit
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
var object = (ABWorld.hitsObjectPoint(event.x, event.y, GROUND)); // returns null if no hit
var object = (ABWorld.hitsObjectPoint(event.x, event.y, GROUND)); // returns null if no hit
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
//if (ABWorld.hitsObject(ticTacToe.hiddenTiles.children[0])) {
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
if ( ABWorld.hitsObject ( x, y, target )){
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
if ( ABWorld.hitsObject ( x, y, target )){
if ( ABWorld.hitsObject ( x, y, thesea ) ) var p = ABWorld.hitsObjectPoint ( x, y, thesea );
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
if ( ABWorld.hitsObject ( x, y, object )) // removes hit targets and adds +2 to score, bare mind every shot is -1 so every target h
var object = (ABWorld.hitsObjectPoint(x, y, GROUND)); // returns null if no hit var object = (ABWorld.hitsObjectPoint(x, y, GROUND)); // returns null if no hit
var object = (ABWorld.hitsObjectPoint(x, y, GROUND)); // returns null if no hit var object = (ABWorld.hitsObjectPoint(x, y, GROUND)); // returns null if no hit
if ( ABWorld.hitsObject ( x, y, thesea ) ) var p = ABWorld.hitsObjectPoint ( x, y, thesea );
var object = (ABWorld.hitsObjectPoint(event.x, event.y, GROUND)); // returns null if no hit
var object = (ABWorld.hitsObjectPoint(event.x, event.y, GROUND)); // returns null if no hit
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
var object = (ABWorld.hitsObjectPoint(x, y, GROUND)); // returns null if no hit var object = (ABWorld.hitsObjectPoint(x, y, GROUND)); // returns null if no hit
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
if ( ABWorld.hitsObject ( x, y, theghost ) ) // detect hit object
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
var object = (ABWorld.hitsObjectPoint(event.x, event.y, GROUND)); // returns null if no hit
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
if ( ABWorld.hitsObject ( x, y, thebaby ) ) // detect hit object
var object = (ABWorld.hitsObjectPoint(event.x, event.y, GROUND)); // returns null if no hit
var object = (ABWorld.hitsObjectPoint(event.x, event.y, GROUND)); // returns null if no hit var object = (ABWorld.hitsObjectPoint(x, y, GROUND)); // returns null if no hit