Search JavaScript code of all Worlds for: ABWorld init2d
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
else ABWorld.init2d ( startRadius, maxRadius, skycolorObject );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( 100, 1000, "black" );
ABWorld.init2d ( 100, 1000, "black" );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d(startRadiusConst, maxRadiusConst, SKYCOLOR);
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
// ABWorld.init2d ( arguments );
// ABWorld.init2d ( arguments );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
AB.clockTick=100,AB.maxSteps=1e3,AB.screenshotStep=50;const show3d=!1,TEXTURE_WALL="/uploads/mark86/homeryellow.jpg",TEXTURE_MAZE="/uploads/mark86/1636022936.png",TEXTURE_AGENT="/uploads/mark86/bartru
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );
ABWorld.init2d ( startRadiusConst, maxRadiusConst, SKYCOLOR );