// Cloned by StevenMacManus on 19 Nov 2020 from Mind "Complex Mind (clone by StevenMacManus)" by StevenMacManus // Please leave this clone trail here. // Cloned by StevenMacManus on 18 Nov 2020 from Mind "Complex Mind" by Starter user // Please leave this clone trail here. // ================================================================================================= // Sample Mind for more complex starter World // ================================================================================================= // World tells us agent position and enemy position // World does not tell us of existence of walls // if return invalid move (not empty square) World just ignores it and we miss a turn AB.mind.getAction = function ( x ) // x is an array of [ ai, aj, ei, ej ] { var ai = x[0]; var aj = x[1]; var ei = x[2]; var ej = x[3]; // if strictly move away, will get stuck at wall, so introduce randomness if ( ej < aj ) return ( AB.randomPick ( ACTION_UP, AB.randomPick(ACTION_RIGHT,ACTION_LEFT) )); if ( ej > aj ) return ( AB.randomPick ( ACTION_DOWN, AB.randomPick(ACTION_RIGHT,ACTION_LEFT) )); if ( ei < ai ) return ( AB.randomPick ( ACTION_RIGHT, AB.randomPick(ACTION_UP,ACTION_DOWN) )); if ( ei > ai ) return ( AB.randomPick ( ACTION_LEFT, AB.randomPick(ACTION_UP,ACTION_DOWN) )); return ( AB.randomIntAtoB (0,3) ); };