// Cloned by DojoCon machine 1 on 21 Oct 2018 from World "One Cube World" by Starter user
// Please leave this clone trail here.
const skycolor = 'green'; // sky color
const objectsize = 600; // size of object
const startRadius = 1000; // distance from centre we start the camera at
const maxRadius = startRadius * 10; // maximum distance from camera we render things
const skycolorObject = new THREE.Color ( skycolor.toLowerCase() );
function World()
{
// the object is a cube (each dimension equal):
var shape = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
var theobject = new THREE.Mesh ( shape );
this.newRun = function()
{
// start a 3D scene:
ABWorld.init3d ( startRadius, maxRadius, skycolorObject );
// add the object to the scene:
ABWorld.scene.add(theobject);
const texturefile = "/uploads/dojocon1/1540116035.png";
var loader = new THREE.TextureLoader();
loader.load ( texturefile, function ( thetexture )
// this defines a function to be called whenever the file is loaded
{
thetexture.minFilter = THREE.LinearFilter;
theobject.material = new THREE.MeshBasicMaterial ( { map: thetexture } );
});
};
}