Code viewer for World: Cube

// Cloned by Eoin Clayton on 5 Nov 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'Blue';          // sky color

const objectsize        = 600;                  // size of object 

const startRadius       = 1000;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 15;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              


function World() 
{ 
  // the object is a cube (each dimension equal): 
  var shape             = new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
  var theobject         = new THREE.Mesh ( shape );

  this.newRun = function() 
  {
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    ABWorld.scene.add(theobject);
    
    this.nextStep = function() 
  {
        // Instructions to be executed every time step 
    const texturefile  = "/uploads/clayton/1541414658.png";
     var   loader       = new THREE.TextureLoader();
 
    loader.load ( texturefile, function ( thetexture ) 
    // this defines a function to be called whenever the file is loaded 
    {                    
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    });
    theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -30, 30 );

  };
  
  
  };

}