Code viewer for World: Better than James

// Cloned by tom on 25 May 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'Aqua';          // sky color

const objectsize        = 450;                  // size of object   

const startRadius       = 700;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 10;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              

function World() 
{ 
  // the object is a cube (each dimension equal): 
  var shape             = new THREE.BoxGeometry ( 500, 500, 10 );
  var theobject         = new THREE.Mesh ( shape );

 
  this.newRun = function() 
  {
    // start a 3D scene: 
    threeworld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    threeworld.scene.add(theobject);
    
    const texturefile = "/uploads/tus/big_1487118622_image.jpg";
 var texture = new THREE.ImageUtils.loadTexture ( texturefile );
 texture.minFilter = THREE.LinearFilter;
 theobject.material = new THREE.MeshBasicMaterial ( { map: texture } );   
  };
 
function randomAtoB ( A, B )    // function to return random number from A to B                  
{
    return ( A + ( Math.random() * (B-A) ) );       // Math.random() gives random real number from 0 to 1 
}

this.nextStep = function()
{
    theobject.position.x = theobject.position.x + randomAtoB ( 3, 3 );        
};
 
 

}

const themusic = '/uploads/tus/Chad_Crouch_-_De_Facto.mp3';
 var a = new Audio ( themusic );
 a.loop = true;                 // loop the music forever 
 a.play();