Code viewer for World: Daniel O Donnell World

// Cloned by K.Ellis on 5 Oct 2019 from World "bigBox" by K.Ellis 
// Please leave this clone trail here.
 
 //const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 const MYMUSIC = '/uploads/ke737/bensound-ukulele.mp3';
 AB.backgroundMusic ( MYMUSIC ); //MUSICFILE


// make an array of random (x,y,z) positions 

const noboxes = 100;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}



var img;

function preload() 
{
    img = loadImage ( "/uploads/ke737/danOdonnell.jpg" );
    //img = loadImage ( "/uploads/ke737/1570284142.png" );
    //img = loadImage ( "/uploads/ke737/1570286153.png" );
}


// Cloned by K.Ellis on 4 Oct 2019 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 200;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("white");    // background color 
    //fill("red");               // paint box with this color 
    texture(img);        	

           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize);            // draw a cube of this size 
    for ( var i=0; i < noboxes; i++ )
    {
        translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
        box(objectsize);             
        
    }


   // box(200,100,300);            // draw a cube of this size 
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}