Code viewer for World: ICR

// Cloned by Co on 5 Nov 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'Red';          // sky color

const objectsize        = 300;                  // size of object   

const startRadius       = 1000;                 // distance from centre we start the camera at

const maxRadius         = startRadius * 10;     // maximum distance from camera we render things 

const skycolorObject    = new THREE.Color ( skycolor.toLowerCase() );                              


function World() 
{ 
  // the object is a cube (each dimension equal): 
  var geometry = new THREE.SphereGeometry( 10,  10,  10 , 10.0,  10.0,  0,  10.0);
  var material = new THREE.MeshBasicMaterial( {color: 0xffff01} );
  var theobject = new THREE.Mesh( geometry, material );
 
   
  this.newRun = function() 
  {
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolorObject ); 

    // add the object to the scene:
    ABWorld.scene.add(theobject);
  };


//this.nextStep = function()
//{
 //   theobject.position.x = theobject.position.x + AB.randomIntAtoB ( -100, 100);
  //  theobject.position.y = theobject.position.y + AB.randomIntAtoB ( -100, 100); 
//};


}