Code viewer for World: One Cube World (P5) (clone...

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// Cloned by AC on 15 Oct 2020 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectwidth    = 200;      // size of object   
const objectheight   = 100;
const objectdepth    = 50;

const anglechange   = 0.001;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

var img;

// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );




function preload()
{
    img = loadImage("uploads/ac2021/thiscatdoesnotexist.com.jpg")
}

function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("orange");    // background color 
    // fill("grey");               // paint box with this color 
    texture(img);
    
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
  for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectwidth);             
}


  
    //translate(-500,0,0)
    //box(objectwidth, objectheight, objectdepth);            // draw a cube of this size 
    //translate(500,0,0);
    //box(objectwidth);
    angle = angle + anglechange * 10;       // change angle each step to get rotate movement        
}