// Cloned by AC on 15 Oct 2020 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectwidth = 200; // size of object
const objectheight = 100;
const objectdepth = 50;
const anglechange = 0.001; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
var img;
// make an array of random (x,y,z) positions
const noboxes = 30; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
AB.backgroundMusic ( MUSICFILE );
function preload()
{
img = loadImage("uploads/ac2021/thiscatdoesnotexist.com.jpg")
}
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("orange"); // background color
// fill("grey"); // paint box with this color
texture(img);
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectwidth);
}
//translate(-500,0,0)
//box(objectwidth, objectheight, objectdepth); // draw a cube of this size
//translate(500,0,0);
//box(objectwidth);
angle = angle + anglechange * 10; // change angle each step to get rotate movement
}