Code viewer for World: Character recognition neur...

// Cloned by AC on 2 Dec 2020 from World "Character recognition neural network" by "Coding Train" project 
// Please leave this clone trail here.
 

// Port of Character recognition neural network from here:
// https://github.com/CodingTrain/Toy-Neural-Network-JS/tree/master/examples/mnist
// with many modifications 


// --- defined by MNIST - do not change these ---------------------------------------

const PIXELS        = 28;                       // images in data set are tiny 
const PIXELSSQUARED = PIXELS * PIXELS;

// number of training and test exemplars in the data set:
const NOTRAIN = 60000;
const NOTEST  = 10000;



//--- can modify all these --------------------------------------------------

// no of nodes in network 
const noinput  = PIXELSSQUARED;
const nohidden = 64;  //64 initially
const nooutput = 10;

const learningrate = 0.1;   // default 0.1  

// should we train every timestep or not 
let do_training = true;

// how many to train and test per timestep 
const TRAINPERSTEP = 30;
const TESTPERSTEP  = 5;

//data augmentation 
const digitOrder = [0,1,7,4,5,2,9,8,6,3];
var currentDigits = [];
const AUGMENTPERBATCH = 500;
let last_augmented_index = 0;


// multiply it by this to magnify for display 
const ZOOMFACTOR    = 7;                        
const ZOOMPIXELS    = ZOOMFACTOR * PIXELS; 

// 3 rows of
// large image + 50 gap + small image    
// 50 gap between rows 

const canvaswidth = ( PIXELS + ZOOMPIXELS ) + 50;
const canvasheight = ( ZOOMPIXELS * 3 ) + 100;


const DOODLE_THICK = 18;    // thickness of doodle lines 
const DOODLE_BLUR = 3;      // blur factor applied to doodles 


let mnist;      
// all data is loaded into this 
// mnist.train_images
// mnist.train_labels
// mnist.test_images
// mnist.test_labels


let nn;

let trainrun = 1;
let train_index = 0;

let testrun = 1;
let test_index = 0;
let total_tests = 0;
let total_correct = 0;

// images in LHS:
let doodle, demo;
let doodle_exists = false;
let demo_exists = false;

let mousedrag = false;      // are we in the middle of a mouse drag drawing?  


// save inputs to global var to inspect
// type these names in console 
var train_inputs, test_inputs, demo_inputs, doodle_inputs;

var bAugment = false;
var bAugmented = false;

var bTesting = true;

// Matrix.randomize() is changed to point to this. Must be defined by user of Matrix. 

function randomWeight()
{
    return ( AB.randomFloatAtoB ( -0.5, 0.5 ) );
            // Coding Train default is -1 to 1
}    



// CSS trick 
// make run header bigger 
 $("#runheaderbox").css ( { "max-height": "95vh" } );



//--- start of AB.msgs structure: ---------------------------------------------------------
// We output a serious of AB.msgs to put data at various places in the run header 
var thehtml;

  // 1 Doodle header 
  thehtml = "<hr> <h1> 1. Doodle </h1> Top row: Doodle (left) and shrunk (right). <br> " +
        " Draw your doodle in top LHS. <button onclick='wipeDoodle();' class='normbutton' >Clear doodle</button> <br> ";
   AB.msg ( thehtml, 1 );

  // 2 Doodle variable data (guess)
  
  // 3 Training header
  thehtml = "<hr> <h1> 2. Training </h1> Middle row: Training image magnified (left) and original (right). <br>  " +
        " <button onclick='do_training = !do_training;' class='normbutton' >Stop training</button> <br> ";
   
  AB.msg ( thehtml, 3 );
     
  // 4 variable training data 
  
  // 5 Testing header
  thehtml = "<h3> Hidden tests </h3> " ;
  AB.msg ( thehtml, 5 );
           
  // 6 variable testing data 
  
  // 7 Demo header 
  thehtml = "<hr> <h1> 3. Demo </h1> Bottom row: Test image magnified (left) and  original (right). <br>" +
        " The network is <i>not</i> trained on any of these images. <br> " +
        " <button onclick='makeDemo();' class='normbutton' >Demo test image</button> <br> ";
   AB.msg ( thehtml, 7 );
   
  // 8 Demo variable data (random demo ID)
  // 9 Demo variable data (changing guess)
  
const greenspan = "<span style='font-weight:bold; font-size:x-large; color:darkgreen'> "  ;

//--- end of AB.msgs structure: ---------------------------------------------------------




function setup() 
{
  createCanvas ( canvaswidth, canvasheight );

  doodle = createGraphics ( ZOOMPIXELS, ZOOMPIXELS );       // doodle on larger canvas 
  doodle.pixelDensity(1);
  
// JS load other JS 
// maybe have a loading screen while loading the JS and the data set 

      AB.loadingScreen();
 
 $.getScript ( "/uploads/codingtrain/matrix.js", function()
 {
    // $.getScript ( "https://unpkg.com/ml5@latest/dist/ml5.min.js", function()
   $.getScript ( "/uploads/ac2021/nn.js", function()
   {
       
            $.getScript ( "/uploads/codingtrain/mnist.js", function()
            {
                console.log ("All JS loaded");
                nn = new NeuralNetwork(  noinput, nohidden, nooutput );
                nn.setLearningRate ( learningrate );
                
                //pnn = new NeuralNetwork(nn);
                //nnn = new NeuralNetwork(nn);
                
                loadData();
            });
   });
 });
 
 //$.getScript ( "https://unpkg.com/ml5@latest/dist/ml5.min.js", function(){
 //});
 
 /*let bAugment = true;
 
 if (bAugment)
 {
     augmentData();
 }*/
}

function augmentData()
{
    console.log(train_index);
    let batchEnds = (train_index + AUGMENTPERBATCH) >  (NOTRAIN)? (train_index + AUGMENTPERBATCH):(NOTRAIN);
    for (let i = train_index; i < batchEnds ; i++)
    {
        
        mnist.train_images[i] = augment(mnist.train_images[i]);
    }
    
    if(batchEnds >= (NOTRAIN))
    {
        bAugmented = true;
    }  
}


function getRotatedPixelIndex( x, bClockwise = true)
{
    // x is the first index position of the requested pixel and img is the photo.
    let r, b, g, i, j, rx, ry;
    let rindex = 0;
    i = x % PIXELS
    j = Math.floor(x / PIXELS)
    
    if (bClockwise)
    {
        ry = (PIXELS-1-i);
        rx = j;
        rindex = ry * PIXELS + rx 
        //console.log (i +"," + j+"," + rx +"," + ry);
        
        /* 0 -> 2    0, 0  -> 1, 0 
        1 -> 0    0, 1  -> 0, 0
        2 -> 3    1, 0  -> 1, 1
        3 -> 1    1, 1  -> 0, 1
        
        0 -> 6    0, 0  -> 2, 0   ry = (pixel-1 - x)   rx = y
        1 -> 3    0, 1  -> 1, 0
        2 -> 0    0, 2  -> 0, 0
        3 -> 7    1, 0  -> 2, 1
        4 -> 4    1, 1  -> 1, 1
        5 -> 1    1, 2  -> 0, 1
        6 -> 8    2, 0  -> 2, 2   2, 0 ->   2, 2
        7 -> 5    2, 1  -> 1, 2
        8 -> 2    2, 2  -> 0, 2 */
        
    }
    else
    {
        ry = i;
        rx = (PIXELS-1-j);
        rindex = Math.floor(ry * PIXELS + rx ) * 4
        //console.log (i +"," + j+"," + rx +"," + ry);
        
        /*0 -> 1    0, 0  -> 0, 1 
        1 -> 3    0, 1  -> 1, 1
        2 -> 0    1, 0  -> 0, 0
        3 -> 2    1, 1  -> 1, 0
        
        0 -> 2    0, 0  -> 0, 2   
        1 -> 5    0, 1  -> 1, 2
        2 -> 8    0, 2  -> 2, 2
        3 -> 1    1, 0  -> 0, 1
        4 -> 4    1, 1  -> 1, 1
        5 -> 7    1, 2  -> 2, 1
        6 -> 0    2, 0  -> 0, 0   
        7 -> 3    2, 1  -> 1, 0
        8 -> 6    2, 2  -> 2, 0 */
    }
    
    return rindex;
}


// load data set from local file (on this server)

function loadData()    
{
  loadMNIST ( function(data)    
  {
    mnist = data;
    console.log ("All data loaded into mnist object:")
    console.log(mnist);
    AB.removeLoading();     // if no loading screen exists, this does nothing 
  });
  
}



function getImage ( img )      // make a P5 image object from a raw data array   
{
    let theimage  = createImage (PIXELS, PIXELS);    // make blank image, then populate it 
    theimage.loadPixels();        
    
    for (let i = 0; i < PIXELSSQUARED ; i++) 
    {
        let bright = img[i];
        let index = i * 4;
        theimage.pixels[index + 0] = bright;
        theimage.pixels[index + 1] = bright;
        theimage.pixels[index + 2] = bright;
        theimage.pixels[index + 3] = 255;
    }
    
    theimage.updatePixels();
    
    return theimage;
}


function getInputs ( img )      // convert img array into normalised input array 
{
    let inputs = [];
    for (let i = 0; i < PIXELSSQUARED ; i++)          
    {
        let bright = img[i];
        inputs[i] = bright / 255;       // normalise to 0 to 1
    } 
    return ( inputs );
}

 

function trainit (show)        // train the network with a single exemplar, from global var "train_index", show visual on or off 
{

  let img   = mnist.train_images[train_index];
  let label = mnist.train_labels[train_index];
  
  if((train_index % 1000) == 0 && digitOrder.length > 0)
    currentDigits.push(digitOrder.shift())
    
  // optional - show visual of the image 
  if (show)                
  {
    var theimage = getImage ( img );    // get image from data array 
    image ( theimage,   0,                ZOOMPIXELS+50,    ZOOMPIXELS,     ZOOMPIXELS  );      // magnified 
    image ( theimage,   ZOOMPIXELS+50,    ZOOMPIXELS+50,    PIXELS,         PIXELS      );      // original
  }

  // set up the inputs
  let inputs = getInputs ( img );       // get inputs from data array 

  // set up the outputs
  let targets = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
  targets[label] = 1;       // change one output location to 1, the rest stay at 0 

  // console.log(train_index);
  // console.log(inputs);
  // console.log(targets);

 // inputs = augment(inputs);

  train_inputs = inputs;        // can inspect in console 
  if (currentDigits.includes(label))
    nn.train ( inputs, targets );
  
 

  thehtml = 
   "Current Training numbers :" + currentDigits.toString() + " <br>" + 
    " trainrun: " + trainrun + "<br> no: " + train_index ;
  AB.msg ( thehtml, 4 );

  train_index++;
  if ( train_index == NOTRAIN ) 
  {
    train_index = 0;
    console.log( "finished trainrun: " + trainrun );
    trainrun++;
  }
}

function augment(inputs){
    
    let bShift = Math.floor(Math.random() * 10) <= 1;
    let bResize = Math.floor(Math.random() * 10) <= 1;
    let bRotate = Math.floor(Math.random() * 10) <= 3;
    
    //console.log(nRandom + "," + bShift + "," + bResize  +  "," + bRotate)
    
    let temp = inputs;
    
    if (false)
    {
        let nColumns = Math.floor(Math.random()*3);
        let nRows = Math.floor(Math.random()*3);
        
        for (let i = 0; i < PIXELSSQUARED ; i++)
        {
            if (( i +nColumns*PIXELS + nRows) < PIXELSSQUARED)
                temp[i] = inputs[i + nColumns*PIXELS + nRows];
            else
                temp[i] = 0;
        }
        //console.log("shifted")
        
    }
    
    if (bResize)
    {
           
    }
    
    if (bRotate)
    {
        //let bClockwise = nRandom % 2 >= 1;
        let tempR = [];
        for (let j = 0; j < PIXELSSQUARED ; j++)
        {
            tempR[j] = temp[getRotatedPixelIndex(j)];    
        }
        //console.log("rotated")
        temp = tempR;
    }
    
    return temp;
}



function testit()    // test the network with a single exemplar, from global var "test_index"
{ 
  let img   = mnist.test_images[test_index];
  let label = mnist.test_labels[test_index];

  if (!currentDigits.includes(label))
    return;
  // set up the inputs
  let inputs = getInputs ( img ); 
  
  test_inputs = inputs;        // can inspect in console 
  let prediction    = nn.predict(inputs);       // array of outputs 
  let guess         = findMax(prediction);      // the top output 

  total_tests++;
  if (guess == label)  total_correct++;

  let percent = (total_correct / total_tests) * 100 ;
  
  thehtml =  " testrun: " + testrun + "<br> no: " + total_tests + " <br> " +
        " correct: " + total_correct + "<br>" +
        "  score: " + greenspan + percent.toFixed(2) + "</span>";
  AB.msg ( thehtml, 6 );

  test_index++;
  if ( test_index == NOTEST ) 
  {
    console.log( "finished testrun: " + testrun + " score: " + percent.toFixed(2) );
    testrun++;
    test_index = 0;
    total_tests = 0;
    total_correct = 0;
  }
}




//--- find no.1 (and maybe no.2) output nodes ---------------------------------------
// (restriction) assumes array values start at 0 (which is true for output nodes) 


function find12 (a)         // return array showing indexes of no.1 and no.2 values in array 
{
  let no1 = 0;
  let no2 = 0;
  let no1value = 0;     
  let no2value = 0;
  
  for (let i = 0; i < a.length; i++) 
  {
    if (a[i] > no1value) 
    {
      no1 = i;
      no1value = a[i];
    }
    else if (a[i] > no2value) 
    {
      no2 = i;
      no2value = a[i];
    }
  }
  
  var b = [ no1, no2 ];
  return b;
}


// just get the maximum - separate function for speed - done many times 
// find our guess - the max of the output nodes array

function findMax (a)        
{
  let no1 = 0;
  let no1value = 0;     
  
  for (let i = 0; i < a.length; i++) 
  {
    if (a[i] > no1value) 
    {
      no1 = i;
      no1value = a[i];
    }
  }
  
  return no1;
}




// --- the draw function -------------------------------------------------------------
// every step:
 
function draw() 
{
  // check if libraries and data loaded yet:
  if ( typeof mnist == 'undefined' ) return;
  
  if (bAugment && train_index > last_augmented_index && !bAugmented ) {
      console.log( "augment");
      last_augmented_index = augmentData();
  }


// how can we get white doodle on black background on yellow canvas?
//        background('#ffffcc');    doodle.background('black');

      background ('black');
    
if ( do_training )    
{
  // do some training per step 
    for (let i = 0; i < TRAINPERSTEP; i++) 
    {
      if (i == 0)    trainit(true);    // show only one per step - still flashes by  
      else           trainit(false);
    }
    
  // do some testing per step 
    if(train_index > 1000 && bTesting) 
        for (let i = 0; i < TESTPERSTEP; i++) 
            testit();
}

  // keep drawing demo and doodle images 
  // and keep guessing - we will update our guess as time goes on 
  
  if ( demo_exists )
  {
    drawDemo();
    guessDemo();
  }
  if ( doodle_exists ) 
  {
    drawDoodle();
    guessDoodle();
  }


// detect doodle drawing 
// (restriction) the following assumes doodle starts at 0,0 

  if ( mouseIsPressed )         // gets called when we click buttons, as well as if in doodle corner  
  {
     // console.log ( mouseX + " " + mouseY + " " + pmouseX + " " + pmouseY );
     var MAX = ZOOMPIXELS + 20;     // can draw up to this pixels in corner 
     if ( (mouseX < MAX) && (mouseY < MAX) && (pmouseX < MAX) && (pmouseY < MAX) )
     {
        mousedrag = true;       // start a mouse drag 
        doodle_exists = true;
        doodle.stroke('white');
        doodle.strokeWeight( DOODLE_THICK );
        doodle.line(mouseX, mouseY, pmouseX, pmouseY);      
     }
  }
  else 
  {
      // are we exiting a drawing
      if ( mousedrag )
      {
            mousedrag = false;
            // console.log ("Exiting draw. Now blurring.");
            doodle.filter (BLUR, DOODLE_BLUR);    // just blur once
           // doodle = poolImg(doodle);
            //doodle.loadPixels();
               console.log (doodle);
      }
  }
}




//--- demo -------------------------------------------------------------
// demo some test image and predict it
// get it from test set so have not used it in training


function makeDemo()
{
    demo_exists = true;
    var  i = AB.randomIntAtoB ( 0, NOTEST - 1 );  
    
    demo        = mnist.test_images[i];     
    var label   = mnist.test_labels[i];
    
   thehtml =  "Test image no: " + i + "<br>" + 
            "Classification: " + label + "<br>" ;
   AB.msg ( thehtml, 8 );
   
   // type "demo" in console to see raw data 
}


function drawDemo()
{
    var theimage = getImage ( demo );
     //  console.log (theimage);
     
    image ( theimage,   0,                canvasheight - ZOOMPIXELS,    ZOOMPIXELS,     ZOOMPIXELS  );      // magnified 
    image ( theimage,   ZOOMPIXELS+50,    canvasheight - ZOOMPIXELS,    PIXELS,         PIXELS      );      // original
}


function guessDemo()
{
   let inputs = getInputs ( demo ); 
   
  demo_inputs = inputs;  // can inspect in console 
  
  let prediction    = nn.predict(inputs);       // array of outputs 
  let guess         = findMax(prediction);      // the top output 

   thehtml =   " We classify it as: " + greenspan + guess + "</span>" ;
   AB.msg ( thehtml, 9 );
}




//--- doodle -------------------------------------------------------------

function drawDoodle()
{
    // doodle is createGraphics not createImage
    let theimage = doodle.get();
    // console.log (theimage);
    
    image ( theimage,   0,                0,    ZOOMPIXELS,     ZOOMPIXELS  );      // original 
    image ( theimage,   ZOOMPIXELS+50,    0,    PIXELS,         PIXELS      );      // shrunk
}
      
      
function guessDoodle() 
{
   // doodle is createGraphics not createImage
   let img = doodle.get();
  
  img.resize ( PIXELS, PIXELS );     
  img.loadPixels();

  // set up inputs   
  let inputs = [];
  for (let i = 0; i < PIXELSSQUARED ; i++) 
  {
     inputs[i] = img.pixels[i * 4] / 255;
  }
  
  doodle_inputs = inputs;     // can inspect in console 

  // feed forward to make prediction 
  let prediction    = nn.predict(inputs);       // array of outputs 
  let b             = find12(prediction);       // get no.1 and no.2 guesses  

  thehtml =   " We classify it as: " + greenspan + b[0] + "</span> <br>" +
            " No.2 guess is: " + greenspan + b[1] + "</span>";
  AB.msg ( thehtml, 2 );
}


function wipeDoodle()    
{
    doodle_exists = false;
    doodle.background('black');
}




// --- debugging --------------------------------------------------
// in console
// showInputs(demo_inputs);
// showInputs(doodle_inputs);


function showInputs ( inputs )
// display inputs row by row, corresponding to square of pixels 
{
    var str = "";
    for (let i = 0; i < inputs.length; i++) 
    {
      if ( i % PIXELS == 0 )    str = str + "\n";                                   // new line for each row of pixels 
      var value = inputs[i];
      str = str + " " + value.toFixed(2) ; 
    }
    console.log (str);
}

// ml5.js: What is a Convolutional Neural Network Part 2 - Max Pooling
// The Coding Train / Daniel Shiffman
// https://thecodingtrain.com/learning/ml5/8.3-cnn-2.html
// https://youtu.be/pRWq_mtuppU
// https://editor.p5js.org/codingtrain/sketches/GMRfsK7Wn

function index(x, y, img) {
  return (x + y * img.width) * 4;
}

function poolImg(img)
{
  var dim = img.width;
  var stride = 2;
  var pooled = createImage(dim / stride, dim / stride);
  //pooled.loadPixels();
  for (let x = 0; x < dim - 1; x += stride) {
    for (let y = 0; y < dim - 1; y += stride) {
      let rgb = pooling(img, x, y);

      console.log(x +"," +y)
      let px = x / stride;
      let py = y / stride;
      
      let pix = index(px, py, img);
      img.pixels[pix + 0] = rgb.r;
      img.pixels[pix + 1] = rgb.g;
      img.pixels[pix + 2] = rgb.b;
      img.pixels[pix + 3] = 255;
      
      
      
      /*let pix = index(px, py, pooled);
       pooled.pixels[pix + 0] = rgb.r;
      pooled.pixels[pix + 1] = rgb.g;
      pooled.pixels[pix + 2] = rgb.b;
      pooled.pixels[pix + 3] = 255;
      */
    }
  }
  return img;
}

function pooling(img, x, y) {

  let brightR = -Infinity;
  let brightG = -Infinity;
  let brightB = -Infinity;
  for (let i = 0; i < 2; i++) {
    for (let j = 0; j < 2; j++) {
      let pix = index(x + i, y + j, img);
      let r = img.pixels[pix + 0];
      let g = img.pixels[pix + 1];
      let b = img.pixels[pix + 2];
      brightR = max(brightR, r);
      brightG = max(brightG, g);
      brightB = max(brightB, b);
    }
  }
  return {
    r: brightR,
    g: brightG,
    b: brightB
  };
}