// make an array of random (x,y,z) positions
const noboxes = 30; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
var img;
function preload()
{
img = loadImage ( "/uploads/starter/earth.1.jpg" );
}
const objectsize = 280; // size of object
const anglechange = 0.02; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw()
// "draw" is called every timestep during run
{
background("lavender"); // background color
texture(img); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
} // draw a cube of this size
angle = angle + anglechange ; // change angle each step to get rotate movement
}