Code viewer for World: One Cube World (P5) (clone...

See raw JS.

// make an array of random (x,y,z) positions 

const noboxes = 30;                     // how many boxes to have 
var a = new Array(noboxes);             // array of the box positions

for ( var i=0; i < noboxes; i++ )       // set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}       
var img;

function preload() 
{
   img = loadImage (  "/uploads/starter/earth.1.jpg" );
}

 
 
const objectsize    = 280;      // size of object   

const anglechange   = 0.02;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()        
      
           // "draw" is called every timestep during run 
{
    background("lavender");    // background color 
     texture(img);               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
        for ( var i=0; i < noboxes; i++ )
  {
    translate ( a[i][0], a[i][1], a[i][2] );            // get box position i 
    box(objectsize);             
  }       // draw a cube of this size 
  
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}