Code viewer for World: one cube world

// Cloned by Isobel Humphrys on 24 May 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.

const skycolor      = 934546587;				// sky color (a hexadecimal number) 

const objectsize    = 300;                  // size of object   
const startRadius	= objectsize * 27 ;		// distance from centre we start the camera at
const maxRadius 	= objectsize * 100000 ;		// maximum distance from camera we render things  


function World() { 

  // the object is a cube: 
  var shape   		= new THREE.CubeGeometry ( 400, 230, 40 );
  var theobject   	= new THREE.Mesh ( shape );

  
  this.newRun = function() 
  {
    // start a 3D scene: 
    threeworld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
 	threeworld.scene.add(theobject);
 	
 const texturefile = "/uploads/hector/A-fluffy-cat-looking-funny-surprised-or-concerned.jpg";
 var texture = new THREE.ImageUtils.loadTexture ( texturefile );
 texture.minFilter = THREE.LinearFilter;
 theobject.material = new THREE.MeshBasicMaterial ( { map: texture } );  

       const themusic = '/uploads/starter/SuspenseStrings.mp3';
 var a = new Audio ( themusic );
 a.loop = true;                 // loop the music forever 
 a.play();
    
      
function randomAtoB ( A, B )    // function to return random number from A to B                  
{
    return ( A + ( Math.random() * (B-A) ) );       // Math.random() gives random real number from 0 to 1 
}

this.nextStep = function()
{
    theobject.position.x = theobject.position.x + randomAtoB ( -30, 30 );        
};

      
  };
}