Code viewer for World: Cube World Test

// Cloned by Sean O'Malley on 6 Oct 2019 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.

// make an array of random (x,y,z) positions 

 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );


const noboxes = 300;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

 
 
 var img;

function preload() 
{
   img = loadImage (  "/uploads/starter/earth.alt.jpg" );
   
  // https://ancientbrain.com/uploads/somalley/sun.png
  //https://ancientbrain.com/uploads/starter/earth.alt.jpg
}

 
const objectsize    = 100;      // size of object   

const anglechange   = 0.05;     // how much the rotate angle changes each step 

var angle = 10;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("yellow");    // background color 
  //  fill("green");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
   // box(objectsize);            // draw a cube of this size 
    
   //  box ( 200, 50, 1000 ); 
   
  //  box(objectsize); 
// translate(250, 250, 250);
// box(objectsize); 
 
 
 for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}



texture(img);        	

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}