Code viewer for World: Rotating Cube in Space
// const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
// AB.backgroundMusic ( MUSICFILE );

var img;
// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

function preload() 
{
//   img = loadImage ( '/uploads/starter/earth.1.jpg' );
   img = loadImage ("/uploads/ryans257/1695674075.png");
}


// Cloned by Ryan S Two-Five-Seven on 18 Sep 2023 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 150;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("orange");    // background color 
    // fill("white");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    // box ( 200, 50, 350 ); 

    for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
    
    texture(img);        	

}