Code viewer for World: Mikey Dowling captureTheFlag

// Cloned by  Mikey Dowling on 8 Feb 2019 from World "captureTheFlag" by tuitef2 
// Please leave this clone trail here.
 
var cam, mesh;
var meshFloor;
var keyboard = {};
var player = { height:1.8, speed:0.5, turnSpeed:0.2}; //to get player position get cam positio

var scene = new THREE.Scene(); //CREATE SCENE
var renderer = new THREE.WebGLRenderer();

function render(){
	renderer.setSize(window.innerWidth, window.innerHeight);
	document.body.appendChild(renderer.domElement);
}

function camera(){
    cam = new THREE.PerspectiveCamera(90, window.innerWidth/window.innerHeight, 0.1, 1000);
	cam.position.set(0, player.height, -5);
	cam.lookAt(new THREE.Vector3(0,player.height,0));
}

function ground(){
    meshFloor = new THREE.Mesh(
	new THREE.PlaneGeometry(200,100,200,100),
	new THREE.MeshBasicMaterial({color:0xffffff}));
	var gridHelper = new THREE.GridHelper( 200, 20 );
    scene.add( gridHelper );
	meshFloor.rotation.x -= Math.PI / 2; // Rotate the plane 90 degrees as if you don't do this it'll be like a tv screen.
	scene.add(meshFloor);
}

function food(){
    mesh = new THREE.Mesh(
		new THREE.SphereGeometry(1,1,1),
		new THREE.MeshBasicMaterial({color:0xff4444})
	);
	mesh.position.z += AB.randomIntAtoB(-100,100) 
	mesh.position.x += AB.randomIntAtoB(-100,100)
	mesh.position.y += 1; // Move the mesh up 1 meter
	scene.add(mesh);
}

function movement(){
	requestAnimationFrame(movement);
	
	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;
    	// Keyboard movement inputs
    	if(keyboard[87]){ // W key
    	    if (cam.position.x<= 100 && cam.position.x>= -100){
        		cam.position.x -= Math.sin(cam.rotation.y) * player.speed;
        		cam.position.z -= -Math.cos(cam.rotation.y) * player.speed;
        		cam.updateProjectionMatrix();
        	    }
        	    else{
        	        cam.position.x += Math.sin(cam.rotation.y) * player.speed;
        	        cam.updateProjectionMatrix();
        	    }
    	    if(cam.position.z<= 50 && cam.position.z>= -50){
    	        cam.position.x -= Math.sin(cam.rotation.y) * player.speed;
        		cam.position.z -= -Math.cos(cam.rotation.y) * player.speed;
    	    }
    	    else{
    	        cam.position.z += -Math.cos(cam.rotation.y) * player.speed;
    	    }
    	}
    	if(keyboard[83]){ // S key
    	    if (cam.position.x<= 100 && cam.position.x>= -100){
    		    cam.position.x += Math.sin(cam.rotation.y) * player.speed;
    		    cam.position.z += -Math.cos(cam.rotation.y) * player.speed;
    	    }
    	        else{
        	        cam.position.x -= Math.sin(cam.rotation.y) * player.speed;
        	    }
        	if(cam.position.z<= 50 && cam.position.z>= -50){
    	        cam.position.x += Math.sin(cam.rotation.y) * player.speed;
        		cam.position.z += -Math.cos(cam.rotation.y) * player.speed;
    	    }
    	    else{
    	        cam.position.z -= -Math.cos(cam.rotation.y) * player.speed;
    	    }
    	}
    
    	if(keyboard[65]){ // A key
    		// Redirect motion by 90 degrees
    	    if (cam.position.x <= 100 && cam.position.x >= -100){
        		cam.position.x += Math.sin(cam.rotation.y + Math.PI/2) * player.speed;
        		cam.position.z += -Math.cos(cam.rotation.y + Math.PI/2) * player.speed;
    	    }
    	        else{
    	            cam.position.x += Math.sin(cam.rotation.y - Math.PI/2) * player.speed;
        	    }
        	if(cam.position.z <= 50 && cam.position.z >= -50){
    	        cam.position.x += Math.sin(cam.rotation.y + Math.PI/2) * player.speed;
        		cam.position.z += -Math.cos(cam.rotation.y + Math.PI/2) * player.speed;
    	    }
    	    else{
    	        cam.position.z -= -Math.cos(cam.rotation.y - Math.PI/2) * player.speed;
    	    }
    	        
    	}
    	if(keyboard[68]){ // D key
    	    if (cam.position.x<= 100 && cam.position.x>= -100){
    		    cam.position.x += Math.sin(cam.rotation.y - Math.PI/2) * player.speed;
    		    cam.position.z += -Math.cos(cam.rotation.y - Math.PI/2) * player.speed;
    	    }
    	        else{
    	            cam.position.x += Math.sin(cam.rotation.y + Math.PI/2) * player.speed;
        	    }
        	if(cam.position.z<= 50 && cam.position.z>= -50){
    	        cam.position.x += Math.sin(cam.rotation.y - Math.PI/2) * player.speed;
        		cam.position.z += -Math.cos(cam.rotation.y - Math.PI/2) * player.speed;
    	    }
    	    else{
    	        cam.position.z -= -Math.cos(cam.rotation.y + Math.PI/2) * player.speed;
    	    }
    	}
		
	// Keyboard turn inputs
	if(keyboard[37]){ // left arrow key
		cam.rotation.y -= player.turnSpeed;
	}
	if(keyboard[39]){ // right arrow key
		cam.rotation.y += player.turnSpeed;
	}
	
	renderer.render(scene, cam);
}

function keyDown(event){
	keyboard[event.keyCode] = true;
}

function keyUp(event){
	keyboard[event.keyCode] = false;
}

function main(){
	render();
	camera();
	food();
	ground();
	movement();
}

window.addEventListener('keydown', keyDown); 
window.addEventListener('keyup', keyUp);

window.onload = main;