Code viewer for World: name

// Cloned by CallanDonegan on 9 May 2018 from World "One Cube World" by Starter user 
// Please leave this clone trail here.
 

const skycolor      = 500 ;				// sky color (a hexadecimal number) 

const objectsize    = 50;                  // size of object   
const startRadius	= objectsize * 100 ;		// distance from centre we start the camera at
const maxRadius 	= objectsize * 100000 ;		// maximum distance from camera we render things  


function World() { 

  // the object is a cube: 
  var shape   		= new THREE.BoxGeometry ( objectsize, objectsize, objectsize );
  var theobject   	= new THREE.Mesh ( shape );

  
  this.newRun = function() 
  {
      
    function randomAtoB ( A, B )    // function to return random number from A to B                  
{
    return ( A + ( Math.random() * (B-A) ) );       // Math.random() gives random real number from 0 to 1 
}

this.nextStep = function()
{
    theobject.position.x = theobject.position.x + randomAtoB ( -30, 30 );        
};  
      
    // start a 3D scene: 
    threeworld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
threeworld.scene.add(theobject);

// const texturefile = "/uploads/starter/earth.1.jpg";
const texturefile ="/uploads/callandonegan/maxresdefault.jpg";

 var texture = new THREE.ImageUtils.loadTexture ( texturefile );
 texture.minFilter = THREE.LinearFilter;
 theobject.material = new THREE.MeshBasicMaterial ( { map: texture } );   
 
 
    
  };

}