// =================================================================================================// Sample Mind for more complex starter WWM World // =================================================================================================// World tells us agent position and enemy position// World does not tell us of existence of walls// if return invalid move (not empty square) World just ignores it and we miss a turn function randomPick ( a, b ){if( randomBoolean())return a;elsereturn b;}functionMind(){//--- public functions / interface / API ----------------------------------------------------------this.newRun =function(){};this.endRun =function(){};this.getAction =function( x )// x is an array of [ ai, aj, ei, ej ]{var ai = x[0];var aj = x[1];var ei = x[2];var ej = x[3];// if strictly move away, will get stuck at wall, so introduce randomness // if ( ej < aj ) return ( randomPick ( ACTION_UP, randomPick(ACTION_RIGHT,ACTION_LEFT) )); // if ( ej > aj ) return ( randomPick ( ACTION_DOWN, randomPick(ACTION_RIGHT,ACTION_LEFT) )); // if ( ei < ai ) return ( randomPick ( ACTION_RIGHT, randomPick(ACTION_UP,ACTION_DOWN) )); // if ( ei > ai ) return ( randomPick ( ACTION_LEFT, randomPick(ACTION_UP,ACTION_DOWN) )); // return ( randomintAtoB (0,3) );};}