Starter Worlds

The starter Worlds are the best Worlds to use to get started with Authoring. These are all plain text. You can view their JS. Clone them and edit their JS to get started.

Starter Worlds (with normal Three.js API)

The following starter Worlds use the normal starter API: Three r80. This has Three.js graphics support and built-in mouse (and touch) camera control. This API is Three.js release 80. Some of these Worlds use a Mind. Some do not. Click World image to run the World.

Smooth FPV Model World
130 runs ♦ 2 likes
Starter user
Mouse objects and Tou...
124 runs ♦ 1 likes
Starter user
MineCraft
196 runs ♦ 2 likes
Starter user
Blank Three.js World
383 runs ♦ 2 likes
Starter user
Keyboard and Touch
124 runs ♦ 1 likes
Starter user
Model World
352 runs ♦ 2 likes
Starter user
Simple World
725 runs ♦ 2 likes
Starter user
Castle World
203 runs ♦ 2 likes
Starter user
Complex World
1362 runs ♦ 2 likes
Starter user


Starter Worlds (with Physics API)

The following are starter Worlds for a more advanced API: Three r80 with Physics. This uses Three.js with mouse (and touch) camera support and built-in physics support from the Physijs library. Click World image to run the World.

Bouncy Balls
77 runs ♦ 2 likes
Starter user
Collision World
215 runs ♦ 2 likes
Starter user


Starter Worlds (with Canvas API)

The following are starter Worlds for an absolute minimal API: Canvas. This does not use Three.js or any graphical library. It just has a canvas, on which World authors do their own 2D or WebGL rendering. This can make for a more complex World, but is needed for some authors. (Three.js or other libraries would only get in their way.) Click World image to run the World.

canvas webgl
344 runs ♦ 2 likes
Starter user
canvas 2d
189 runs ♦ 2 likes
Starter user


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