Code viewer for Mind: Complex Mind (clone by Sop...

// Cloned by Sophie Renshaw on 10 Nov 2021 from Mind "Complex Mind (clone by Sophie Renshaw) (clone by Sophie Renshaw) (clone by Sophie Renshaw) (clone by Sophie Renshaw)" by Sophie Renshaw 
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// Cloned by Sophie Renshaw on 9 Nov 2021 from Mind "Complex Mind (clone by Sophie Renshaw) (clone by Sophie Renshaw) (clone by Sophie Renshaw)" by Sophie Renshaw 
// Please leave this clone trail here.
 


// Cloned by Sophie Renshaw on 7 Nov 2021 from Mind "Complex Mind (clone by Sophie Renshaw) (clone by Sophie Renshaw)" by Sophie Renshaw 
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// Cloned by Sophie Renshaw on 6 Nov 2021 from Mind "Complex Mind (clone by Sophie Renshaw)" by Sophie Renshaw 
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// Cloned by Sophie Renshaw on 6 Nov 2021 from Mind "Complex Mind" by Starter user 
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// =================================================================================================
// Sample Mind for more complex starter World  
// =================================================================================================

// World tells us agent position and enemy position
// World does not tell us of existence of walls
// if return invalid move (not empty square) World just ignores it and we miss a turn 


 

	AB.mind.getAction = function ( x )		// x is an array of [ ai, aj, ei, ej ]
	{ 
		var ai = x[0];
		var aj = x[1];
		var ei = x[2];
		var ej = x[3];

		// if strictly move away, will get stuck at wall, so introduce randomness 

		 if ( ej < aj ) 	return ( AB.randomPick ( ACTION_UP,		AB.randomPick(ACTION_RIGHT,ACTION_LEFT) 	)); 
		 if ( ej > aj ) 	return ( AB.randomPick ( ACTION_DOWN,	AB.randomPick(ACTION_RIGHT,ACTION_LEFT) 	)); 

		 if ( ei < ai ) 	return ( AB.randomPick ( ACTION_RIGHT,	AB.randomPick(ACTION_UP,ACTION_DOWN) 		)); 
		 if ( ei > ai ) 	return ( AB.randomPick ( ACTION_LEFT,	AB.randomPick(ACTION_UP,ACTION_DOWN) 		)); 

 		return  ( AB.randomIntAtoB (0,3) );
	};