function Mind()
{
var i = 0;
var ini = 0;
var pos;
var playerX;
var playerY;
var enemyX;
var enemyY;
var lll = [];
var moves = [ACTION_UP,ACTION_DOWN,ACTION_LEFT,ACTION_RIGHT];
this.newRun = function()
{
// SET 2D ARRAY
row = []
for(var i = 0; i < 18; i++){
for(var j = 0; j < 18; j++){
row.push(0)
}
lll.push(row);
row = []
}
};
this.getAction = function ( state )
{
// SET VISITED TO 1
if((state[0] - 1) > -1 && (state[1] - 1) > -1){
lll[state[0] - 1][state[1] - 1] = 1;
}
// SET CHASER to 5
if((state[2] - 1) > -1 && (state[3] - 1) > -1){
lll[state[2] - 1][state[3] - 1] = 5;
}
var dist = AB.distance2D(enemyX, enemyY, playerX, playerY);
console.log(lll);
// SET X AND Y FOR PLAYER AND ENEMY DURING FIRST FRAME
if(ini === 0){
enemyX = state[2] ;
enemyY = state[3] ;
playerX = state[0];
playerY = state[1];
ini = 1
}else{
//STAY STILL WHEN CHASER IS STILL AND DISTANCE > 7
if(enemyX == state[2] && enemyY == state[3] && dist > 7){
return ACTION_STAYSTILL
}
if(playerX == state[0] && playerY == state[1]){
try{
if(i === 0){
if((playerY) < 18){
lll[playerX - 1][playerY] = 4
}
}else if(i === 1){
if((playerY - 2) > -1){
lll[playerX - 1][playerY - 2] = 4
}
}else if(i === 2){
if((playerX - 2) > -1){
lll[playerX - 2][playerY - 1] = 4
}
}else if(i === 3){
if((playerX) < 18){
lll[playerX][playerY - 1] = 4
}
}
}catch(e){}
var max = 0
var prevs = []
prevs.push(i)
n = Math.floor(Math.random() * 4)
while(i == n){
n = Math.floor(Math.random() * 4)
// var new_dist;
// // ** IDEA ** TRY TO ALWAYS GET FURTHER
// if(n not in )
// if(i == 0){
// new_dist = AB.distance2D(enemyX, enemyY, playerX, playerY + 1);
// if(dist < new_dist){
// max ++;
// n == i
// }
// }else if(i == 1){
// new_dist = AB.distance2D(enemyX, enemyY, playerX, playerY - 1)
// if(dist < new_dist){
// max ++;
// n == i
// }
// }else if(i == 2){
// new_dist = AB.distance2D(enemyX, enemyY, playerX - 1, playerY)
// if(dist < new_dist){
// max ++;
// n == i
// }
// }else if(i == 3){
// new_dist = AB.distance2D(enemyX, enemyY, playerX + 1, playerY)
// if(dist < new_dist){
// max ++;
// n == i
// }
// }
// ** IDEA ** CHECKING IF I CAN GET STUCK
// if(i == 0){
// if((playerY) < 18){
// lll[playerX - 1][playerY] = 4
// }
// }else if(i == 1){
// if((playerY - 2) > -1){
// lll[playerX - 1][playerY - 2] = 4
// }
// }else if(i == 2){
// if((playerX - 2) > -1){
// lll[playerX - 2][playerY - 1] = 4
// }
// }else if(i == 3){
// if((playerX) < 18){
// lll[playerX][playerY - 1] = 4
// }
// }
}
i = n
}
}
// SET VISITED BY CHASER to 1
if((state[2] - 1) > -1 && (state[3] - 1) > -1){
lll[state[2] - 1][state[3] - 1] = 1;
}
// UPDATE X AND Y FOR PLAYER AND ENEMY
enemyX = state[2];
enemyY = state[3];
playerX = state[0]
playerY = state[1]
return (moves[i]);
};
// this.getSurrounded = function(pos){
// var total;
// var positions = [[0,1][1,0][][]]
// }
this.endRun = function()
{
console.log(lll)
};
}