functionMind(){this.newRun =function(){};this.getAction =function( x )// x is an array of [ ai, aj, ei, ej ]{var ai = x[0];var aj = x[1];var ei = x[2];var ej = x[3];if(ai ==1){if( ej < aj )return( AB.randomPick ( ACTION_UP, ACTION_RIGHT ));if( ej > aj )return( AB.randomPick ( ACTION_DOWN, ACTION_RIGHT ));elsereturn( AB.randomPick ( ACTION_RIGHT, AB.randomPick(ACTION_UP,ACTION_DOWN)));}if(ai ==18){if( ej < aj )return( AB.randomPick ( ACTION_UP, ACTION_LEFT ));if( ej > aj )return( AB.randomPick ( ACTION_DOWN, ACTION_LEFT ));elsereturn( AB.randomPick ( ACTION_LEFT, AB.randomPick(ACTION_UP,ACTION_DOWN)));}if(aj ==1){if( ei < ai )return( AB.randomPick ( ACTION_UP, ACTION_RIGHT ));if( ei > ai )return( AB.randomPick ( ACTION_UP, ACTION_LEFT ));elsereturn( AB.randomPick ( ACTION_UP, AB.randomPick(ACTION_RIGHT,ACTION_LEFT)));}if(aj ==18){if( ei < ai )return( AB.randomPick ( ACTION_DOWN, ACTION_RIGHT ));if( ei > ai )return( AB.randomPick ( ACTION_DOWN, ACTION_LEFT ));elsereturn( AB.randomPick ( ACTION_DOWN, AB.randomPick(ACTION_RIGHT,ACTION_LEFT)));}// if (ai == 1) return ( AB.randomPick ( AB.randomPick(ACTION_UP, ACTION_DOWN), ACTION_RIGHT ));// if (ai == 18) return ( AB.randomPick ( AB.randomPick(ACTION_UP, ACTION_DOWN), ACTION_LEFT ));// if (aj == 1) return ( AB.randomPick ( AB.randomPick(ACTION_LEFT, ACTION_RIGHT), ACTION_UP ));// if (aj == 18) return ( AB.randomPick ( AB.randomPick(ACTION_LEFT, ACTION_RIGHT), ACTION_DOWN ));// if strictly move away, will get stuck at wall, so introduce randomness if( ej < aj )return( AB.randomPick ( ACTION_UP, AB.randomPick(ACTION_RIGHT,ACTION_LEFT)));if( ej > aj )return( AB.randomPick ( ACTION_DOWN, AB.randomPick(ACTION_RIGHT,ACTION_LEFT)));if( ei < ai )return( AB.randomPick ( ACTION_RIGHT, AB.randomPick(ACTION_UP,ACTION_DOWN)));if( ei > ai )return( AB.randomPick ( ACTION_LEFT, AB.randomPick(ACTION_UP,ACTION_DOWN)));return( AB.randomIntAtoB (0,3));};this.endRun =function(){};}//AB.clockTick = 100;//AB.maxSteps = 1000;//AB.screenshotStep = 50;