function Mind()
{
this.newRun = function()
{
};
this.getAction = function ( state )
{
var ai = x[0];
var aj = x[1];
var ei = x[2];
var ej = x[3];
//if strictly move away, will get stuck at wall, so introduce randomness
if ( ej < aj ) return ( randomPick ( ACTION_UP, randomPick(ACTION_RIGHT,ACTION_LEFT) ));
if ( ej > aj ) return ( randomPick ( ACTION_DOWN, randomPick(ACTION_RIGHT,ACTION_LEFT) ));
if ( ei < ai ) return ( randomPick ( ACTION_RIGHT, randomPick(ACTION_UP,ACTION_DOWN) ));
if ( ei > ai ) return ( randomPick ( ACTION_LEFT, randomPick(ACTION_UP,ACTION_DOWN) ));
return ( randomintAtoB (0,3) );
};
this.endRun = function()
{
};
}