// Cloned by test2 on 26 May 2018 from Mind "Complex Mind" by Starter user
// Please leave this clone trail here.
// ==== Starter Mind ===============================================================================================
// (c) Ancient Brain Ltd. All rights reserved.
// This code is only for use on the Ancient Brain site.
// This code may be freely copied and edited by anyone on the Ancient Brain site.
// This code may not be copied, re-published or used on any other website.
// To include a run of this code on another website, see the "Embed code" links provided on the Ancient Brain site.
// ==================================================================================================================
// =================================================================================================
// Sample Mind for more complex starter World
// =================================================================================================
// World tells us agent position and enemy position
// World does not tell us of existence of walls
// if return invalid move (not empty square) World just ignores it and we miss a turn
function randomPick ( a, b )
{
if ( randomBoolean() )
return a;
else
return b;
}
function Mind() {
//--- public functions / interface / API ----------------------------------------------------------
this.newRun = function()
{
};
this.endRun = function()
{
};
this.getAction = function ( x ) // x is an array of [ ai, aj, ei, ej ]
{
var ai = x[0];
var aj = x[1];
var ei = x[2];
var ej = x[3];
// if strictly move away, will get stuck at wall, so introduce randomness
if ( ej < aj ) return ( randomPick ( ACTION_UP, randomPick(ACTION_RIGHT,ACTION_LEFT) ));
if ( ej > aj ) return ( randomPick ( ACTION_DOWN, randomPick(ACTION_RIGHT,ACTION_LEFT) ));
if ( ei < ai ) return ( randomPick ( ACTION_RIGHT, randomPick(ACTION_UP,ACTION_DOWN) ));
if ( ei > ai ) return ( randomPick ( ACTION_LEFT, randomPick(ACTION_UP,ACTION_DOWN) ));
return ( randomintAtoB (0,3) );
};
}