// Cloned by Kilian C on 11 Nov 2022 from Mind "Complex Mind (clone by Kilian C) (clone by Kilian C) (clone by Kilian C) (clone by Kilian C)" by Kilian C
// Please leave this clone trail here.
// Cloned by Kilian C on 9 Nov 2022 from Mind "Complex Mind (clone by Kilian C) (clone by Kilian C) (clone by Kilian C)" by Kilian C
// Please leave this clone trail here.
// Cloned by Kilian C on 7 Nov 2022 from Mind "Complex Mind (clone by Kilian C) (clone by Kilian C)" by Kilian C
// Please leave this clone trail here.
// Cloned by Kilian C on 1 Nov 2022 from Mind "Complex Mind (clone by Kilian C)" by Kilian C
// Please leave this clone trail here.
// Cloned by Kilian C on 27 Oct 2022 from Mind "Complex Mind" by Starter user
// Please leave this clone trail here.
// =================================================================================================
// Sample Mind for more complex starter World
// =================================================================================================
// World tells us agent position and enemy position
// World does not tell us of existence of walls
// if return invalid move (not empty square) World just ignores it and we miss a turn
AB.mind.getAction=function(n){n[0],n[1],n[2],n[3]}; // Stoped movement so I could see what was happening
// AB.mind.getAction = function ( x ) // x is an array of [ ai, aj, ei, ej ]
// {
// var ai = x[0];
// var aj = x[1];
// var ei = x[2];
// var ej = x[3];
// // if strictly move away, will get stuck at wall, so introduce randomness
// if ( ej < aj ) return ( AB.randomPick ( ACTION_UP, AB.randomPick(ACTION_RIGHT,ACTION_LEFT) ));
// if ( ej > aj ) return ( AB.randomPick ( ACTION_DOWN, AB.randomPick(ACTION_RIGHT,ACTION_LEFT) ));
// if ( ei < ai ) return ( AB.randomPick ( ACTION_RIGHT, AB.randomPick(ACTION_UP,ACTION_DOWN) ));
// if ( ei > ai ) return ( AB.randomPick ( ACTION_LEFT, AB.randomPick(ACTION_UP,ACTION_DOWN) ));
// return ( AB.randomIntAtoB (0,3) );
// };