// Cloned by earlyd2 on 5 Nov 2018 from Mind "Simple Mind" by Starter user
// Please leave this clone trail here.
// ==== Starter Mind ===============================================================================================
// (c) Ancient Brain Ltd. All rights reserved.
// This code is only for use on the Ancient Brain site.
// This code may be freely copied and edited by anyone on the Ancient Brain site.
// This code may not be copied, re-published or used on any other website.
// To include a run of this code on another website, see the "Embed code" links provided on the Ancient Brain site.
// ==================================================================================================================
// =================================================================================================
// Sample Mind for simple starter World
// =================================================================================================
// World tells us agent position and enemy position
// World does not tell us of existence of walls
// if return invalid move (not empty square) World just ignores it and we miss a turn
function Mind()
{
this.newRun = function()
{
};
this.getAction = function(x)
{
var ai = x[0];
var aj = x[1];
var ei = x[2];
var ej = x[3];
if ( ej < aj && ei < ai){
return (ACTION_UP, ACTION_RIGHT);
}
else if( ej < aj && ei > ai){
return (ACTION_UP,ACTION_LEFT);
}
else if( ej > aj && ei < ai){
return (ACTION_DOWN,ACTION_RIGHT);
}
else if( ej > aj && ei > ai){
return (ACTION_DOWN,ACTION_LEFT);
}
else if(ej < aj){
return(ACTION_UP,AB.randomPick(ACTION_LEFT,ACTION_RIGHT));
}
else if(ej > aj){
return(ACTION_DOWN,AB.randomPick(ACTION_LEFT,ACTION_RIGHT));
}
else if(ei < ai){
return(ACTION_RIGHT,AB.randomPick(ACTION_UP,ACTION_DOWN));
}
else if(ei > ai){
return(ACTION_LEFT,AB.randomPick(ACTION_UP,ACTION_DOWN));
}
else{
return ( AB.randomPick(ACTION_UP,ACTION_DOWN,ACTION_RIGHT,ACTION_LEFT));
}
};
this.endRun = function()
{
};
}
}