Code viewer for Mind: Cloned New Mind(copypasta)

// Cloned by Liamooc on 18 Nov 2018 from Mind "New Mind(copypasta)" by Liamooc 
// Please leave this clone trail here.
 


// Cloned by Liamooc on 25 Oct 2018 from Mind "Complex Mind" by Starter user 
// Please leave this clone trail here.
 



// ==== Starter Mind ===============================================================================================
// (c) Ancient Brain Ltd. All rights reserved.
// This code is only for use on the Ancient Brain site.
// This code may be freely copied and edited by anyone on the Ancient Brain site.
// This code may not be copied, re-published or used on any other website.
// To include a run of this code on another website, see the "Embed code" links provided on the Ancient Brain site.
// ==================================================================================================================




// =================================================================================================
// Sample Mind for more complex starter World  
// =================================================================================================

// World tells us agent position and enemy position
// World does not tell us of existence of walls
// if return invalid move (not empty square) World just ignores it and we miss a turn 


function Mind() 
{ 
	
	this.newRun = function()                  
	{
	    const texturefile  = "/uploads/ocearbl2/raf750x1000075tfafafa_ca443f4786.u2.jpg"; 
        var   loader       = new THREE.TextureLoader();
        
        loader.load (texturefile, function ( thetexture) 
        
        {
            thetexture.minFilter = THREE.LinearFilter;
            theobject.material = new THREE.MeshBasicMaterial ( { map: thetexture } );
            
        });
        };
	    
	    
	    
	    //return(AB.randomIntAtoB(0,300635))
//	};


	this.getAction = function ( x )		 
	{ 
	    var ai = x[0];
		var aj = x[1];
		var ei = x[2];
		var ej = x[3];

		// if strictly move away, will get stuck at wall, so introduce randomness 
		var point = -1;
		if (aj <= 3) point = point*-1;
		if (aj>= 17) point = point*-1;
		if (point >= 0 && aj < 3)    return (AB.randomPick (ACTION_UP,      AB.randomPick(ACTION_RIGHT. ACTION_LEFT)));
        else                         return (AB.randomPick ( ACTION_DOWN,	AB.randomPick(ACTION_RIGHT,ACTION_LEFT) ));
        
        
        
        
        
		 if ( ej < aj ) 	return ( AB.randomPick ( ACTION_UP,		AB.randomPick(ACTION_RIGHT,ACTION_LEFT) 	));
		 //Goes down
		 if ( ej > aj ) 	return ( AB.randomPick ( ACTION_DOWN,	AB.randomPick(ACTION_RIGHT,ACTION_LEFT) 	)); 
         //Goes Up
		 if ( ei < ai ) 	return ( AB.randomPick ( ACTION_RIGHT,	AB.randomPick(ACTION_UP,ACTION_DOWN) 		));
		 //Right
		 if ( ei > ai ) 	return ( AB.randomPick ( ACTION_LEFT,	AB.randomPick(ACTION_UP,ACTION_DOWN) 		));
		 //Left

 		return  ( AB.randomIntAtoB (0,3) );	 		
	};

		 
	//this.endRun = function()                 
	//{
	//};

}