Code viewer for Mind: Cloned The Mind of all

// Cloned by perd on 19 Nov 2018 from Mind "The Mind of all" by perd 
// Please leave this clone trail here.
 


// Cloned by perd on 15 Nov 2018 from Mind "New Mind" by perd 
// Please leave this clone trail here.
 
 
function Mind() 
{
	
	this.newRun = function()                  
	{
	};


    const ACTION_LEFT = 0;
    const ACTION_RIGHT = 1;
    const ACTION_UP = 2;
    const ACTION_DOWN = 3;  
    const ACTION_STAYSTILL = 4;


	this.getAction = function ( x )		// x is an array of [ ai, aj, ei, ej ]
	{
	var ai = x[0];
	var aj = x[1];
	var ei = x[2];
	var ej = x[3];
	
	//return ACTION_UP
	
	//if (((ai + 1) == GRID_WALL) || ((aj + 1) == GRID_WALL)) return (AB.randomPick(ACTION_DOWN, ACTION_LEFT));
	//if (((ai - 1) == GRID_WALL) || ((aj + 1) == GRID_WALL)) return (AB.randomPick(ACTION_DOWN, ACTION_RIGHT));
	//if (((ai - 1) == GRID_WALL) || ((aj - 1) == GRID_WALL)) return (AB.randomPick(ACTION_UP, ACTION_RIGHT));
	//if (((ai + 1) == GRID_WALL) || ((aj - 1) == GRID_WALL)) return (AB.randomPick(ACTION_UP, ACTION_LEFT));
	
	//if ((ai - 2) == GRID_WALL) return (AB.randomPick(ACTION_DOWN, ACTION_UP));
	
// Where not enemy
// 	go right >  if right is more than up and down   & right is not wall
// 	go up   >   if up is more than left             & up is not wall
// 	go left >   else
// 	go down >   else
	
// 	if (ai > 2)	return ACTION_LEFT
// 	if (aj > 2)    return ACTION_DOWN
// 	return ACTION_RIGHT



	if ((ei < ai) & ((ai - ei)>(aj-ej)||(ai - ei)>(ej-aj)) & (ai<18))   return (AB.randomPick( ACTION_RIGHT, AB.randomPick(ACTION_DOWN, ACTION_UP))); //e is l  
	if ((ei < ai) & ((ai - ei)>(aj-ej)||(ai - ei)>(ej-aj)))             return (AB.randomPick(ACTION_DOWN, ACTION_UP));
	if ((ej < aj) & (aj-ej)>(ei-ai) & (aj<18))  return (AB.randomPick( ACTION_UP, AB.randomPick(ACTION_RIGHT, ACTION_LEFT))); //e is below
	if ((ej < aj) & (aj-ej)>(ei-ai))            return (AB.randomPick(ACTION_RIGHT, ACTION_LEFT));
	if ( (ei > ai) & (ai > 1))  return (AB.randomPick( ACTION_LEFT, AB.randomPick(ACTION_DOWN, ACTION_UP))); //e is r
	if ( (ei > ai) )            return (AB.randomPick(ACTION_DOWN, ACTION_UP));
	if ( (ej > aj)  & (aj > 1)) return (AB.randomPick( ACTION_DOWN, AB.randomPick(ACTION_RIGHT, ACTION_LEFT))); //e is up
	if ( (ej > aj) )            return (AB.randomPick(ACTION_RIGHT, ACTION_LEFT));
	//return (AB.randomPick( ACTION_RIGHT, ACTION_DOWN, ACTION_UP, ACTION_LEFT));
	
	else return  ( AB.randomIntAtoB (0,4) );		// Ignore enemy. Just move randomly 
    
	
	this.endRun = function()                 
	{
	};
	};
}