// Cloned by Lazarus on 8 Nov 2018 from Mind "Cloned Cloned New Mind" by Lazarus
// Please leave this clone trail here.
// Cloned by Lazarus on 7 Nov 2018 from Mind "Cloned New Mind" by Lazarus
// Please leave this clone trail here.
// Cloned by Lazarus on 6 Nov 2018 from Mind "New Mind" by Lazarus
// Please leave this clone trail here.
function Mind()
{
var previousState = new Array(4);
var badMoves = new Array(gridsize*gridsize);
var badMovesIndex = 0;
this.newRun = function()
{
};
this.tilesOutOfPlace = function( state ) {
var ai = state[0];
var ei = state[2];
var aj = state[1];
var ej = state[3];
return Math.abs(ai - ei) + Math.abs(aj - ej) - 1;
};
this.closestCornerMove = function(state){
var ai = state[0];
var aj = state[1];
var ei = state[2];
var ej = state[3];
const topLeft = {
distance: 0,
i: 2,
j: 2,
};
const topRight = {
distance: 0,
i: 17,
j: 2,
};
const bottomLeft = {
distance: 0,
i: 2,
j: 17,
};
const bottomRight = {
distance: 0,
i: 17,
j: 17,
};
topLeft.distance = this.tilesOutOfPlace([ai, aj, 2, 2]);
bottomLeft.distance = this.tilesOutOfPlace([ai, aj, 2, 17]);
topRight.distance = this.tilesOutOfPlace([ai, aj, 17, 2]);
bottomRight.distance = this.tilesOutOfPlace([ai, aj, 17, 17]);
var corners = [topLeft, bottomLeft, topRight, bottomRight];
var distances = [topLeft.distance, bottomLeft.distance, topRight.distance, bottomRight.distance];
distances = distances.sort();
for (var i = 0; i < corners.length ; i++){
if (corners[i].distance == distances[1]){
return corners[i]
}
}
};
this.getAction = function ( state ) {
var ai = state[0];
var ei = state[2];
var aj = state[1];
var ej = state[3];
var distance = this.tilesOutOfPlace(state);
if (previousState.toString() == state.toString()){
console.log(state);
console.log(previousState);
console.log("stuck-move");
return AB.randomIntAtoB(0,3);
}
else{
previousState = state;
}
if (distance < (gridsize/2)){
console.log("dist-move");
if ((this.tilesOutOfPlace([ai, aj+1, ei, ej]) > distance) && (aj != 18)){
return ACTION_UP;
}
else if ((this.tilesOutOfPlace([ai, aj-1, ei, ej]) > distance) && (aj != 1)){
return ACTION_DOWN;
}
else if ((this.tilesOutOfPlace([ai+1, aj, ei, ej]) > distance) && (ai != 18)){
return ACTION_RIGHT;
}
else {
return ACTION_LEFT;
}
}
else {
var goal = this.closestCornerMove(state);
console.log("corner_move");
if (this.tilesOutOfPlace([ai, aj+1, goal.i, goal.j]) < goal.distance){
return ACTION_UP;
}
else if (this.tilesOutOfPlace([ai, aj-1, goal.i, goal.j]) < goal.distance){
return ACTION_DOWN;
}
else if (this.tilesOutOfPlace([ai+1, aj, goal.i, goal.j]) < goal.distance){
return ACTION_RIGHT;
}
else if (this.tilesOutOfPlace([ai-1, aj, goal.i, goal.j]) < goal.distance) {
return ACTION_LEFT;
}
else {
return ACTION_STAYSTILL;
}
}
};
this.endRun = function()
{
};
}