var scene, camera, renderer, paddle;
AB.world.newRun = function()
{
// Set up the scene
scene = new THREE.Scene();
// Set up the camera
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
// Create a paddle
paddle = new THREE.Mesh(new THREE.BoxGeometry(1, 0.2, 0.2), new THREE.MeshBasicMaterial({ color: 0x00ff00 }));
scene.add(paddle);
// Set up the renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Code for Three.js initial drawing of objects.
ABWorld.init3d(scene, camera, renderer);
};
AB.world.nextStep = function()
{
// Code for Three.js re-drawing of objects.
// For a simple example, you can rotate the paddle
paddle.rotation.x += 0.01;
// Render the scene
renderer.render(scene, camera);
};
AB.world.endRun = function()
{
// Clean up or perform any actions when the run ends
};