function Mind() {
this.getAction = function(level) {
var enX = level[2]
var enY = level[3]
var plX = level[0]
var plY = level[1]
console.log("Enemy Location: X:", enX, "Y:", enY)
console.log("Player Location: X:", plX, "Y:", plY)
if (AB.randomBoolean()){
if (plX >= enX) {
return ACTION_RIGHT;
}
else{
return ACTION_LEFT;
}
if (plY >= enY) {
return ACTION_UP;
}
else{
return ACTION_DOWN;
}
}
return AB.randomIntAtoB(0, 3);
};
}