function Mind()
{
this.newRun = function()
{
};
const ACTION_LEFT = 0;
const ACTION_RIGHT = 1;
const ACTION_UP = 2;
const ACTION_DOWN = 3;
const ACTION_STAYSTILL = 4;
this.getAction = function ( x ) // x is an array of [ ai, aj, ei, ej ]
{
var ai = x[0];
var aj = x[1];
var ei = x[2];
var ej = x[3];
// Where not enemy
// go right > if right is more than up and down & right is not wall
// go up > if up is more than left & up is not wall
// go left > else
// go down > else
if ((ei < ai) & ((ai - ei)>(aj-ej)||(ai - ei)>(ej-aj))) return (AB.randomPick( ACTION_RIGHT, AB.randomPick(ACTION_DOWN, ACTION_UP))); //e is l
if ((ej < aj) & (aj-ej)>(ei-ai)) return (AB.randomPick( ACTION_UP, AB.randomPick(ACTION_RIGHT, ACTION_LEFT))); //e is below
if ( (ei > ai) ) return (AB.randomPick( ACTION_LEFT, AB.randomPick(ACTION_DOWN, ACTION_UP))); //e is r
if ( (ej > aj) ) return (AB.randomPick( ACTION_DOWN, AB.randomPick(ACTION_RIGHT, ACTION_LEFT))); //e is up
return ACTION_STAYSTILL
this.endRun = function()
{
};
};
}