// Cloned by seytan6161 on 12 Mar 2019 from Mind "Castle Mind" by Starter user
// Please leave this clone trail here.
// ==== Starter Mind ===============================================================================================
// (c) Ancient Brain Ltd. All rights reserved.
// This code is only for use on the Ancient Brain site.
// This code may be freely copied and edited by anyone on the Ancient Brain site.
// This code may not be copied, re-published or used on any other website.
// To include a run of this code on another website, see the "Embed code" links provided on the Ancient Brain site.
// ==================================================================================================================
AB.mind.getAction = function ( x ) // x is an array of [ theagent.position.x, theagent.position.z, theenemy.position.x, theenemy.position.z ]
{
var ai = x[0];
var aj = x[1];
var ei = x[2];
var ej = x[3];
// if strictly move away, will get stuck at (invisible) wall, so introduce randomness
if ( ei < ai ) return ( AB.randomPick ( ACTION_RIGHT, AB.randomPick3 ( ACTION_LEFT, ACTION_UP, ACTION_DOWN ) ));
if ( ei > ai ) return ( AB.randomPick ( ACTION_LEFT, AB.randomPick3 ( ACTION_RIGHT, ACTION_UP, ACTION_DOWN ) ));
if ( ej < aj ) return ( AB.randomPick ( ACTION_UP, AB.randomPick3 ( ACTION_DOWN, ACTION_RIGHT, ACTION_LEFT ) ));
if ( ej > aj ) return ( AB.randomPick ( ACTION_DOWN, AB.randomPick3 ( ACTION_UP, ACTION_RIGHT, ACTION_LEFT ) ));
return ( AB.randomIntAtoB (0,3) );
};