// Cloned by Liamooc on 25 Oct 2018 from Mind "Complex Mind" by Starter user
// Please leave this clone trail here.
// ==== Starter Mind ===============================================================================================
// (c) Ancient Brain Ltd. All rights reserved.
// This code is only for use on the Ancient Brain site.
// This code may be freely copied and edited by anyone on the Ancient Brain site.
// This code may not be copied, re-published or used on any other website.
// To include a run of this code on another website, see the "Embed code" links provided on the Ancient Brain site.
// ==================================================================================================================
// =================================================================================================
// Sample Mind for more complex starter World
// =================================================================================================
// World tells us agent position and enemy position
// World does not tell us of existence of walls
// if return invalid move (not empty square) World just ignores it and we miss a turn
function Mind()
{
this.newRun = function()
{
const texturefile = "/uploads/ocearbl2/raf750x1000075tfafafa_ca443f4786.u2.jpg";
var loader = new THREE.TextureLoader();
loader.load (texturefile, function ( thetexture)
{
thetexture.minFilter = THREE.LinearFilter;
theobject.material = new THREE.MeshBasicMaterial ( { map: thetexture } );
});
};
//return(AB.randomIntAtoB(0,300635))
// };
this.getAction = function ( x )
{
var ai = x[0];
var aj = x[1];
var ei = x[2];
var ej = x[3];
// if strictly move away, will get stuck at wall, so introduce randomness
if ( ej < aj ) return ( AB.randomPick ( ACTION_UP, AB.randomPick(ACTION_RIGHT,ACTION_LEFT) ));
if ( ej > aj ) return ( AB.randomPick ( ACTION_DOWN, AB.randomPick(ACTION_RIGHT,ACTION_LEFT) ));
if ( ei < ai ) return ( AB.randomPick ( ACTION_RIGHT, AB.randomPick(ACTION_UP,ACTION_DOWN) ));
if ( ei > ai ) return ( AB.randomPick ( ACTION_LEFT, AB.randomPick(ACTION_UP,ACTION_DOWN) ));
return ( AB.randomIntAtoB (0,3) );
};
//this.endRun = function()
//{
//};
}