// Cloned by Liamooc on 25 Oct 2018 from Mind "Complex Mind" by Starter user // Please leave this clone trail here.// ==== Starter Mind ===============================================================================================// (c) Ancient Brain Ltd. All rights reserved.// This code is only for use on the Ancient Brain site.// This code may be freely copied and edited by anyone on the Ancient Brain site.// This code may not be copied, re-published or used on any other website.// To include a run of this code on another website, see the "Embed code" links provided on the Ancient Brain site.// ==================================================================================================================// =================================================================================================// Sample Mind for more complex starter World // =================================================================================================// World tells us agent position and enemy position// World does not tell us of existence of walls// if return invalid move (not empty square) World just ignores it and we miss a turn functionMind(){this.newRun =function(){const texturefile ="/uploads/ocearbl2/raf750x1000075tfafafa_ca443f4786.u2.jpg";var loader =new THREE.TextureLoader();
loader.load (texturefile,function( thetexture){
thetexture.minFilter = THREE.LinearFilter;
theobject.material =new THREE.MeshBasicMaterial({ map: thetexture });});};//return(AB.randomIntAtoB(0,300635))// };this.getAction =function( x ){var ai = x[0];var aj = x[1];var ei = x[2];var ej = x[3];// if strictly move away, will get stuck at wall, so introduce randomness if( ej < aj )return( AB.randomPick ( ACTION_UP, AB.randomPick(ACTION_RIGHT,ACTION_LEFT)));if( ej > aj )return( AB.randomPick ( ACTION_DOWN, AB.randomPick(ACTION_RIGHT,ACTION_LEFT)));if( ei < ai )return( AB.randomPick ( ACTION_RIGHT, AB.randomPick(ACTION_UP,ACTION_DOWN)));if( ei > ai )return( AB.randomPick ( ACTION_LEFT, AB.randomPick(ACTION_UP,ACTION_DOWN)));return( AB.randomIntAtoB (0,3));};//this.endRun = function() //{//};}