// Cloned by Brendan on 28 Oct 2019 from Mind "Complex Mind" by Starter user // Please leave this clone trail here. // ==== Starter Mind =============================================================================================== // (c) Ancient Brain Ltd. All rights reserved. // This code is only for use on the Ancient Brain site. // This code may be freely copied and edited by anyone on the Ancient Brain site. // This code may not be copied, re-published or used on any other website. // To include a run of this code on another website, see the "Embed code" links provided on the Ancient Brain site. // ================================================================================================================== // ================================================================================================= // Sample Mind for more complex starter World // ================================================================================================= // World tells us agent position and enemy position // World does not tell us of existence of walls // if return invalid move (not empty square) World just ignores it and we miss a turn AB.mind.getAction = function ( x ) // x is an array of [ ai, aj, ei, ej ] { var ai = x[0]; var aj = x[1]; var ei = x[2]; var ej = x[3]; // console.log("mind: " + x); // if strictly move away, will get stuck at wall, so introduce randomness if ( ej < aj ) return ( AB.randomPick ( ACTION_UP, AB.randomPick(ACTION_RIGHT,ACTION_LEFT) )); if ( ej > aj ) return ( AB.randomPick ( ACTION_DOWN, AB.randomPick(ACTION_RIGHT,ACTION_LEFT) )); if ( ei < ai ) return ( AB.randomPick ( ACTION_RIGHT, AB.randomPick(ACTION_UP,ACTION_DOWN) )); if ( ei > ai ) return ( AB.randomPick ( ACTION_LEFT, AB.randomPick(ACTION_UP,ACTION_DOWN) )); return ( AB.randomIntAtoB (0,3) ); };