// Sanchit Shreepraksh Akhauri 20210205
// Cloned by Sanchit Akhauri on 20 Nov 2020 from Mind "Complex Mind" by Starter user
// Please leave this clone trail here.
// =================================================================================================
// Sample Mind for more complex starter World
// =================================================================================================
// World tells us agent position and enemy position
// World does not tell us of existence of walls
// if return invalid move (not empty square) World just ignores it and we miss a turn
var agentIntelligent = false; // Defines the agent as simple or smart to the world
AB.mind.getAction = function ( x ) // x is an array of [ ai, aj, ei, ej ]
{
var ai = parseInt(x[0]);
var aj = parseInt(x[1]);
var ei = parseInt(x[2]);
var ej = parseInt(x[3]);
//return openSetAgent
//if strictly move away, will get stuck at wall, so introduce randomness
if ( ej < aj ) return ( AB.randomPick ( ACTION_UP, AB.randomPick(ACTION_RIGHT,ACTION_LEFT) ));
if ( ej > aj ) return ( AB.randomPick ( ACTION_DOWN, AB.randomPick(ACTION_RIGHT,ACTION_LEFT) ));
if ( ei < ai ) return ( AB.randomPick ( ACTION_RIGHT, AB.randomPick(ACTION_UP,ACTION_DOWN) ));
if ( ei > ai ) return ( AB.randomPick ( ACTION_LEFT, AB.randomPick(ACTION_UP,ACTION_DOWN) ));
return ( AB.randomIntAtoB (0,3) );
};