// =================================================================================================
// Sample Mind for more complex starter WWM World
// =================================================================================================
// World tells us agent position and enemy position
// World does not tell us of existence of walls
// if return invalid move (not empty square) World just ignores it and we miss a turn
function randomPick ( a, b )
{
if ( randomBoolean() )
return a;
else
return b;
}
function Mind() {
var counter = 0;
//--- public functions / interface / API ----------------------------------------------------------
this.newRun = function()
{
};
this.endRun = function()
{
};
this.getAction = function ( x ) // x is an array of the top ring on each rod;
{
/*
var action = new Array(2);
if(counter == 0)
{
counter++;
if(x[0] < x[1] || x[1] === 0)
{
action [0] = 0;
action [1] = 1;
return(action);
}
if(x[1] < x[0] || x[0] === 0)
{
action [0] = 1;
action [1] = 0;
return(action);
}
}
if(counter == 1)
{
counter++;
if(x[0] < x[2] || x[2] === 0)
{
action [0] = 0;
action [1] = 2;
return(action);
}
if(x[2] < x[0] || x[0] === 0)
{
action [0] = 2;
action [1] = 0;
return(action);
}
}
if(counter == 2)
{
counter = 0;
if(x[1] < x[2] || x[2] === 0)
{
action [0] = 1;
action [1] = 2;
return(action);
}
if(x[2] < x[1] || x[1] === 0)
{
action [0] = 2;
action [1] = 1;
return(action);
}
}*/
};
}