function Mind()
{
this.newRun = function()
{
};
this.getAction = function(x)
{
var allyx = x[0]; // player x coordinate
var allyy = x[1]; // player y coordinate
var enemyx = x[2]; // enemy x coordinate
var enemyy = x[3]; // enemy y coordinate
if((allyx-2 <= enemyx) || (allyy-2 <= enemyy)) return (AB.randomPick(ACTION_RIGHT, ACTION_DOWN));
if((allyx+2 <= enemyx) || (allyy+2 <= enemyy)) return (AB.randomPick(ACTION_LEFT, ACTION_UP));
if((allyx-2 <= enemyy) && (allyy-2 <= enemyx)) return (AB.randomPick(ACTION_RIGHT,ACTION_DOWN));
if((allyx+2 <= enemyy) && (allyy+2 <= enemyx)) return (AB.randomPick(ACTION_LEFT,ACTION_UP));
return ( AB.randomIntAtoB(0,3));
};
this.endRun = function()
{
};
}