Code viewer for World: One Cube World (Three.js) ...

// Cloned by Amitansh Joshi on 29 Sep 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'lightblue';           
const boxcolor          = 'white';

const objectsize    = 300;                  // size of object   

const startRadius   = 1000;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  
var shape       = new THREE.SphereGeometry ( 500, 64, 64 );
var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
const scene = new THREE.Scene();

var theobject   = new THREE.Mesh ( shape, material );
const texturefile  = '/uploads/starter/earth.1.jpg';
 var   loader       = new THREE.TextureLoader();
 
 loader.load ( texturefile, function ( thetexture ) 
 // this defines a function to be called whenever the file is loaded 
    {			 
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    }); 


// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    ABWorld.scene.add ( theobject );
};
const returnStat = window.screen.width - 1200;

AB.world.nextStep = function()
{
    console.log(returnStat);
    if( theobject.position.x < returnStat) {
        theobject.position.x = theobject.position.x + 10;
    }
    else {
        theobject.position.x = theobject.position.x - 10;
    }
};