// Cloned by Amitansh Joshi on 29 Sep 2022 from World "One Cube World (Three.js)" by Starter user
// Please leave this clone trail here.
const skycolor = 'lightblue';
const boxcolor = 'white';
const objectsize = 300; // size of object
const startRadius = 1000; // distance from centre we start the camera at
const maxRadius = startRadius * 10; // maximum distance from camera we render things
// the object is a cube (each dimension equal):
var shape = new THREE.SphereGeometry ( 500, 64, 64 );
var material = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
const scene = new THREE.Scene();
var theobject = new THREE.Mesh ( shape, material );
const texturefile = '/uploads/starter/earth.1.jpg';
var loader = new THREE.TextureLoader();
loader.load ( texturefile, function ( thetexture )
// this defines a function to be called whenever the file is loaded
{
thetexture.minFilter = THREE.LinearFilter;
theobject.material = new THREE.MeshBasicMaterial ( { map: thetexture } );
});
// Define what the World does at the start of a run:
AB.world.newRun = function()
{
// start a 3D scene:
ABWorld.init3d ( startRadius, maxRadius, skycolor );
// add the object to the scene:
ABWorld.scene.add ( theobject );
};
const returnStat = window.screen.width - 1200;
AB.world.nextStep = function()
{
console.log(returnStat);
if( theobject.position.x < returnStat) {
theobject.position.x = theobject.position.x + 10;
}
else {
theobject.position.x = theobject.position.x - 10;
}
};