Code viewer for World: One Cube World (Three.js) ...

// Cloned by Harshita Tyagi on 29 Sep 2022 from World "One Cube World (Three.js)" by Starter user 
// Please leave this clone trail here.
 

const skycolor          = 'lightblue';           
const boxcolor          = 'maroon';

const objectsize    = 300;                  // size of object   

const startRadius   = 1000;                 // distance from centre we start the camera at

const maxRadius     = startRadius * 10;     // maximum distance from camera we render things 


// the object is a cube (each dimension equal): 
  



// Define what the World does at the start of a run: 

AB.world.newRun = function() 
{
    const texturefile  = 'uploads/harshita1995/1664463221.png';
    var   loader       = new THREE.TextureLoader();
 
    loader.load ( texturefile, function ( thetexture ) 
    // this defines a function to be called whenever the file is loaded 
    {			 
        thetexture.minFilter  = THREE.LinearFilter;
        theobject.material    = new THREE.MeshBasicMaterial ( { map: thetexture } );
    }); 
    // start a 3D scene: 
    ABWorld.init3d ( startRadius, maxRadius, skycolor ); 

    // add the object to the scene:
    for(var i = 0; i <1000;i++){
        var shape       = new THREE.CylinderGeometry( 50, 30, 50, 132 );
        var material    = new THREE.MeshBasicMaterial ( { color: boxcolor.toLowerCase() } );
        var theobject   = new THREE.Mesh ( shape, material );
        theobject.position.x = theobject.position.x + 50//AB.randomIntAtoB ( -30, 30 );    
        theobject.position.y = theobject.position.y + 0//AB.randomIntAtoB ( -30, 30 );    
        theobject.position.z = theobject.position.z + 0//AB.randomIntAtoB ( -30, 30 );    
        ABWorld.scene.add ( theobject );
    }
};
AB.world.nextStep = function()
{
    theobject.position.x = theobject.position.x + 50//AB.randomIntAtoB ( -30, 30 );    
    theobject.position.y = theobject.position.y + 0//AB.randomIntAtoB ( -30, 30 );    
    theobject.position.z = theobject.position.z + 0//AB.randomIntAtoB ( -30, 30 );    
};