// Cloned by Aidan Desmond on 2 Oct 2019 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
AB.backgroundMusic ( MUSICFILE );
// make an array of random (x,y,z) positions
const noboxes = 3000; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
var img;
function preload()
{
img = loadImage ( "/uploads/desmoa02/AI.JPG" );
}
const objectsize = 150; // size of object
const anglechange = 0.05; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("cadetblue"); // background color
texture(img); //added to load image
//fill("darkorange"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
//box(objectsize); // draw a cube of this size
//box ( 200, 50, 1000 ); // new box size
//box(objectsize); // makes a second box some distance away. Both will rotate.
//translate(250, 250, 250);
//box(objectsize);
for ( var i=0; i < noboxes; i++ ) // displays multiple boxes
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}