Code viewer for World: Introduction to AI - Week ...

// Cloned by Aidan Desmond on 2 Oct 2019 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.


 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );

// make an array of random (x,y,z) positions 

const noboxes = 3000;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

 
var img;

function preload() 
{
   img = loadImage (  "/uploads/desmoa02/AI.JPG" );
}

 
const objectsize    = 150;      // size of object   

const anglechange   = 0.05;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("cadetblue");    // background color 
    
    texture(img);        	    //added to load image

   
    //fill("darkorange");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize);            // draw a cube of this size 
    
    //box ( 200, 50, 1000 );       // new box size
    
    //box(objectsize);                  // makes a second box some distance away. Both will rotate.
    //translate(250, 250, 250);
    //box(objectsize); 

for ( var i=0; i < noboxes; i++ )            // displays multiple boxes
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}

     angle = angle + anglechange ;       // change angle each step to get rotate movement        
}