Code viewer for World: .

// I want to explain for loop
// by printing things out to screen each time round loop
// problem where to print things out 

// use console
// secret place on web pages 
// see errors, messages 
// ctrl-shift-J 

 const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
 AB.backgroundMusic ( MUSICFILE );


// show how random no works 
var x = AB.randomIntAtoB ( -200, 200 );

// write x to header so I can see what it is 
AB.msg ( x );  



var img;

function preload() 
{
   img = loadImage ( '/uploads/test2/1608477756.png' );
} 



 
 
const objectsize    = 70;      // size of object   

const anglechange   = .0;     // how much the rotate angle changes each step 

var angle = 0.0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
   // console.log ( "setup is called!");
 
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
    
}


function draw()         // "draw" is called every timestep during run 
{
    
// console.log ( "draw is called!");
    
    texture(img);      
    background('darkgrey');    // background color 
   // fill("navy");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);

 
//  console.log ( "start of for loop");



// a "for loop" does an instruction n times 
 
//for ( var i = 10; i <= 100 ; i = i + 10 )
// for ( start instruction, so long as test to end the loop is true, instruction at end of the following block )
//{
    
  translate ( 0, 0, 0 );    box(objectsize);
  translate ( x, 0, 0 );    box(objectsize);
  translate ( x, 0, 0 );    box(objectsize);
  translate ( x, 0, 0 );    box(objectsize);
  translate ( x, 0, 0 );    box(objectsize);
  translate ( x, 0, 0 );    box(objectsize);
   
    //  console.log ( "value of i = " + i );
//}

 //console.log ( "end of for loop");
 
  
 //   angle = angle + anglechange ;       // change angle each step to get rotate movement        
}