Code viewer for World: Hardik's Cube

// Cloned by Hardik Mangla on 21 Sep 2023 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 100;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  

var img;

function preload() 
{
   img = loadImage ( '/uploads/hardik18/texture.png' );
}

// make an array of random (x,y,z) positions 

const noboxes = 30;                 	// how many boxes to have 

var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

// const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
// AB.backgroundMusic ( MUSICFILE );


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    background("CadetBlue");    // background color 
    //fill("#B8860B");               // paint box with this color 
    texture(img)
    
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    //box(objectsize);            // draw a cube of this size 
    //translate(100,100,100)
    //box(objectsize); 
    //translate(100, 100, 100);
    //box(objectsize); 
    //translate(-150,50,-150)
    //triangle(0,100,250,250,250,400)
    //circle(0,0,300)
    
    for(var i = 0; i < noboxes; i++){
        translate ( a[i][0], a[i][1], a[i][2] );
        sphere(objectsize);
    }
    
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}