// Cloned by Hardik Mangla on 21 Sep 2023 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 100; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
var img;
function preload()
{
img = loadImage ( '/uploads/hardik18/texture.png' );
}
// make an array of random (x,y,z) positions
const noboxes = 30; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
// const MUSICFILE = '/uploads/starter/SuspenseStrings.mp3';
// AB.backgroundMusic ( MUSICFILE );
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("CadetBlue"); // background color
//fill("#B8860B"); // paint box with this color
texture(img)
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
//box(objectsize); // draw a cube of this size
//translate(100,100,100)
//box(objectsize);
//translate(100, 100, 100);
//box(objectsize);
//translate(-150,50,-150)
//triangle(0,100,250,250,250,400)
//circle(0,0,300)
for(var i = 0; i < noboxes; i++){
translate ( a[i][0], a[i][1], a[i][2] );
sphere(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}