// Cloned by Amitansh Joshi on 22 Sep 2022 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const objectsize = 100; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
var image;
const boxesNum = 30;
var array = new Array(boxesNum);
for( var nums = 0; nums < boxesNum; nums++) {
array[nums] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500)]
}
function preload() {
img = loadImage('/uploads/joshia6/mercury.jpg')
}
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("white"); // background color
//fill("navy"); // paint box with this color
texture(img);
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
for(var i = 0; i < boxesNum; i++) {
translate(array[i][0], array[i][1], array[i][2])
circle(50,50,50);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}