// Cloned by Joseph Adedayo on 29 Nov 2022 from World "One Cube World (Three.js)" by Starter user
// Please leave this clone trail here.
const bg = 'Black';
const startRadius = 1000; // distance cam
const maxRadius = startRadius * 10; // maximum distance from camera we render
AB.world.newRun = function()
{
// start a 3D scene:
ABWorld.init3d ( startRadius, maxRadius, bg );
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.SphereGeometry();
const material = new THREE.MeshBasicMaterial( { color: "white" } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 20;
function animate() {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
animate();
};