Code viewer for World: The World I Live In

// Cloned by John McCormack on 21 Sep 2023 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.

const MUSICFILE = '/uploads/johnmccormack/226823-98747635-87ee-428c-b75e-5166910f1224.mp3';
AB.backgroundMusic ( MUSICFILE );


var vader;
var deathstar;

function preload() 
{
   vader = loadImage ( '/uploads/johnmccormack/1695302687.png' );
   deathstar = loadImage ( '/uploads/johnmccormack/1695303285.png' );
}

// make an array of random (x,y,z) positions 

const noboxes = 50;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	


 
const objectsize    = [200, 200, 200];      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
    
    background("black");    // background color
    texture(vader);        	
    //fill("red");               // paint box with this color 
           
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
  
    for ( var i=0; i < noboxes; i++ )
    {
      translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
      box(objectsize);             
    }

  
    angle = angle + anglechange ;       // change angle each step to get rotate movement
}