// Cloned by John McCormack on 21 Sep 2023 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
const MUSICFILE = '/uploads/johnmccormack/226823-98747635-87ee-428c-b75e-5166910f1224.mp3';
AB.backgroundMusic ( MUSICFILE );
var vader;
var deathstar;
function preload()
{
vader = loadImage ( '/uploads/johnmccormack/1695302687.png' );
deathstar = loadImage ( '/uploads/johnmccormack/1695303285.png' );
}
// make an array of random (x,y,z) positions
const noboxes = 50; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
const objectsize = [200, 200, 200]; // size of object
const anglechange = 0.01; // how much the rotate angle changes each step
var angle = 0; // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("black"); // background color
texture(vader);
//fill("red"); // paint box with this color
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}