/*https://editor.p5js.org/p5/sketches/Interaction:_Wavemaker
* @name Wavemaker
* @description This illustrates how waves (like water waves) emerge
* from particles oscillating in place. Move your mouse to direct the wave.
* Contributed by Aatish Bhatia, inspired by <a href="https://beesandbombs.tumblr.com/post/45513650541/orbiters">Orbiters</a> by Dave Whyte.
*/
let t = 0; // time variable
function setup() {
createCanvas(600, 600);
noStroke();
fill(40, 200, 40);
}
function draw() {
background(10, 10); // translucent background (creates trails)
// make a x and y grid of ellipses
for (let x = 0; x <= width; x = x + 30) {
for (let y = 0; y <= height; y = y + 30) {
// starting point of each circle depends on mouse position
const xAngle = map(mouseX, 0, width, -4 * PI, 4 * PI, true);
const yAngle = map(mouseY, 0, height, -4 * PI, 4 * PI, true);
// and also varies based on the particle's location
const angle = xAngle * (x / width) + yAngle * (y / height);
// each particle moves in a circle
const myX = x + 20 * cos(2 * PI * t + angle);
const myY = y + 20 * sin(2 * PI * t + angle);
ellipse(myX, myY, 10); // draw particle
}
}
t = t + 0.01; // update time
}