Code viewer for World: Tests2

var img;

function preload() 
{
   img = loadImage (  "uploads/lu19/1570366128.png" );
}
// make an array of random (x,y,z) positions 

const noboxes = 350;                 	// how many boxes to have 
var a = new Array(noboxes);         	// array of the box positions

for ( var i=0; i < noboxes; i++ )   	// set up the array
{
    a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}	

 



//uploads/lu19/8C78B168-2D64-47F0-B869-E5DA74A11C40.jpg
// Cloned by Lu19 on 6 Oct 2019 from World "One Cube World (P5) (clone by Lu19)" by Lu19 
// Please leave this clone trail here.
 


// Cloned by Lu19 on 5 Oct 2019 from World "One Cube World (P5)" by Starter user 
// Please leave this clone trail here.
 
 
const objectsize    = 250;      // size of object   

const anglechange   = 0.01;     // how much the rotate angle changes each step 

var angle = 0;                  // rotate angle starts at 0  


function setup()        // "setup" is called once at start of run 
{
  createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(),  WEBGL );
}

function draw()         // "draw" is called every timestep during run 
{
   background("lightblue");    // background color 
   // fill("green");               // paint box with this color 
   texture(img);        	
        
    rotateX(angle);             // set each dimension rotation angle to "angle"
    rotateY(angle);
    rotateZ(angle);
    
 //  box(objectsize); 
// translate(250, 250, 250);
// box(objectsize); 

 for ( var i=0; i < noboxes; i++ )
{
  translate ( a[i][0], a[i][1], a[i][2] );		// get box position i 
  box(objectsize);             
}

    //box(objectsize);            // draw a cube of this size 
  

    angle = angle + anglechange ;       // change angle each step to get rotate movement        
}