//https://threejs.org/examples/#webgl_loader_3dm
//https://github.com/mrdoob/three.js/blob/master/examples/webgl_loader_3dm.html
//load css
AB.loadCSS ( '/uploads/threeport/main.css' );
AB.newDiv ('container');
import * as THREE from '/api/threemodule/libs/three.module.js';
import Stats from '/uploads/threeport/stats.module.js';
import { GUI } from '/uploads/threejs/dat.gui.module.js';
import { OrbitControls } from '/uploads/threejs/OrbitControls.js';
import { Rhino3dmLoader } from '/uploads/threejs/3DMLoader.js';
let camera, scene, renderer;
let controls, gui;
init();
animate();
function init() {
THREE.Object3D.DefaultUp = new THREE.Vector3( 0, 0, 1 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 26, - 40, 5 );
scene = new THREE.Scene();
const directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
directionalLight.position.set( 0, 0, 2 );
scene.add( directionalLight );
const loader = new Rhino3dmLoader();
loader.setLibraryPath( 'https://cdn.jsdelivr.net/npm/rhino3dm@0.15.0-beta/' );
loader.load( 'models/3dm/Rhino_Logo.3dm', function ( object ) {
scene.add( object );
initGUI( object.userData.layers );
// hide spinner
document.getElementById( 'loader' ).style.display = 'none';
} );
controls = new OrbitControls( camera, renderer.domElement );
window.addEventListener( 'resize', resize );
}
function resize() {
const width = window.innerWidth;
const height = window.innerHeight;
camera.aspect = width / height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
}
function animate() {
controls.update();
renderer.render( scene, camera );
requestAnimationFrame( animate );
}
function initGUI( layers ) {
gui = new GUI( { width: 300 } );
const layersControl = gui.addFolder( 'layers' );
layersControl.open();
for ( let i = 0; i < layers.length; i ++ ) {
const layer = layers[ i ];
layersControl.add( layer, 'visible' ).name( layer.name ).onChange( function ( val ) {
const name = this.object.name;
scene.traverse( function ( child ) {
if ( child.userData.hasOwnProperty( 'attributes' ) ) {
if ( 'layerIndex' in child.userData.attributes ) {
const layerName = layers[ child.userData.attributes.layerIndex ].name;
if ( layerName === name ) {
child.visible = val;
layer.visible = val;
}
}
}
} );
} );
}
}