// Cloned by Sagnik Chakraborty on 19 Sep 2022 from World "One Cube World (P5)" by Starter user // Please leave this clone trail here.const MUSICFILE ='/uploads/starter/SuspenseStrings.mp3';// AB.backgroundMusic ( MUSICFILE );var img;var cubeimg =newArray(3);var y=0;
let canvasbg;function preload(){
img = loadImage ('/uploads/sagnikc3/1663611608.png');// canvasbg = loadImage ('/uploads/sagnikc3/a19b52945ee7d46bad585fc8113e39a0.gif'); //gif for background
cubeimg[0]= loadImage ('/uploads/sagnikc3/1663771081.png');
cubeimg[1]= loadImage ('/uploads/sagnikc3/1663771050.png');
cubeimg[2]= loadImage ('/uploads/sagnikc3/1663770996.png');}//colorb= AB.randomColor();// make an array of random (x,y,z) positions const noboxes =200;// how many boxes to have var a =newArray(noboxes);// array of the box positionsfor(var i=0; i < noboxes; i++)// set up the array{
a[i]=[ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500)];}const objectsize =100;// size of object const anglechange =0.025;// how much the rotate angle changes each step var angle =0;// rotate angle starts at 0 function setup()// "setup" is called once at start of run {// canvasbg = loadImage ('/uploads/sagnikc3/1663680001.png'); // image for background
createCanvas (ABWorld.fullwidth(),ABWorld.fullheight(), WEBGL );}function draw()// "draw" is called every timestep during run {// background(canvasbg); //background image
background ("black");// background color // fill("navy"); // paint box with this color // texture(img); var rand = AB.randomIntAtoB(0,50);if( rand ===2)// random cube image{
texture(cubeimg[y])if( y >=2){
y=0;}else{
y++;}}
rotateX(angle);// set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);for(var i=0; i < noboxes; i++){
translate ( a[i][0], a[i][1], a[i][2]);// get box position i //sphere(objectsize);//rotateY(millis() / 5000);if( i >100){
box(objectsize+100);
rotateX(frameCount *0.0005);
rotateY(frameCount *0.0005);}else{
sphere(objectsize);
rotateY(millis()/50000);//rotateX(frameCount * 0.0005);//rotateY(frameCount * 0.0005);}//box ( 200, 160 , 1000); }// box(objectsize); // draw a cube of this size //box ( 200, 160 , 1000); // angle = angle + anglechange
angle = angle + AB.randomFloatAtoB (0,0.005);//random angles}