// make an array of random (x,y,z) positions
const noboxes = 300; // how many boxes to have
var a = new Array(noboxes); // array of the box positions
for ( var i=0; i < noboxes; i++ ) // set up the array
{
a[i] = [ AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500), AB.randomIntAtoB(-500,500) ];
}
// Cloned by test2 on 16 Sep 2025 from World "One Cube World (P5)" by Starter user
// Please leave this clone trail here.
var img;
function preload()
{
img = loadImage ( '/uploads/test2/1758020172.png' );
}
const objectsize = 200 // size of object
const anglechange = 0.01 // how much the rotate angle changes each step
var angle = 0 // rotate angle starts at 0
function setup() // "setup" is called once at start of run
{
createCanvas ( ABWorld.fullwidth(), ABWorld.fullheight(), WEBGL );
}
function draw() // "draw" is called every timestep during run
{
background("lightpink"); // background color
// fill("navy"); // paint box with this color
texture(img);
rotateX(angle); // set each dimension rotation angle to "angle"
rotateY(angle);
rotateZ(angle);
// box(objectsize); // draw a cube of this size
// box ( 200, 50, 1000 );
/*
box(objectsize);
translate(250, 250, 250);
box(objectsize);
translate(250, 250, 250);
box(objectsize);
*/
for ( var i=0; i < noboxes; i++ )
{
translate ( a[i][0], a[i][1], a[i][2] ); // get box position i
box(objectsize);
}
angle = angle + anglechange ; // change angle each step to get rotate movement
}